Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.
For patch notes, click here.
1.5 R5 is a full release, this is not a patch. Please do not try to install it over older versions. It is standalone, please do not install it over Call of Pripyat or any other stalker game.
IMPORTANT:
This is a pre-release of 1.5. This is mainly for testing and feedback purposes. If you would like to play a stable version of the mod that has plenty of addon support, download 1.4.22 and it's patch. There is no official addon (ie. AO, OWR, STCOC) support, yet. Addon creators are more then welcome to start using the pre-release to update and rebuild their addons.
Report issues here: Forum.epicstalker.com
Mirrors:
Installation:
You need Visual C++ Redist 2013 x86 if game fails to launch due to missing msvcr120.dll.
You need DirectX End-User Runtimes 2010.
You need OpenAL Openal.org
- First, realize the Call of Chernobyl is a standalone modification but it requires that you have a valid S.T.A.L.K.E.R.: Call of Pripyat installation on your PC enable to run it.
- Call of Chernobyl no longer comes as an installer. The entire modification comes in a 7-zip archive. Make sure to update your 7-zip as older version of 7-zip will corrupt the archives.
- Extract S.T.A.L.K.E.R.: Call of Chernobyl.7z to a known location. If your Windows user account does not have administration privileges it is recommended you do not install into the program files directories on your C: drive.
- Create a shortcut to the launcher, Stalker-CoC.exe. If you do not know how to create a shortcut, click here.
Addon Compatibility:
Please, read this.
- Call of Chernobyl 1.5 is not compatible with any addons made for older versions.
- Absolutely make certain that the addons you are using are specifically made for Call of Chernobyl 1.5 version or above.
- It is the responsibility of the addon creators to tell you how to install their addon and in what order.
- It is the responsibility of the addon creators to update their addons to the lastest 1.5 version. Older addons may be removed, especially if it is unclear to the users what version their addon is compatible for.
Resources for Modders:
- AXR Toolset is made available open source to everyone. It has many tools and features that aided in the development of Call of Chernobyl. It has a GUI-based database unpacker/repacker, LTX editing tools and other things that any modder might find handy.
Notes:
Default shadow map resolution was increased to 4096, you may reduce it for a performance boost. Pass any of these through command line:
-smap1536
-smap2048
-smap2560
-smap3072
-smap4096
Here are a list of other Command Line Interface options: Pastebin.com
This is a pre-release of 1.5. This is mainly for testing and feedback purposes. If you would like to play a stable version of the mod that has plenty of addon support, download 1.4.22 and it's patch. There is no official addon (ie. AO, OWR, STCOC) support, yet.
Report issues here: Forum.epicstalker.com
Patch Notes: Pastebin.com
This is not a patch for 1.5 R4, this is a full release version and may not work with R4 compatible addons! Old saves are no longer compatible.
Please read the full description for more details and installation instructions.
Thanks for fixing sound issue from R5 so fast.
Now its no need for the extra dll's.
BTW is it planned to have the same balance for the CWP?
can the fix be applied to 1.4.22? Having issues within that version, issues with the sound.
Anyone has a fix, maybe?
First of all, your forum is dead.
So much for reporting anything.
Secondly,the R6 is one giant immersion brake.
Im currently on day 7 and what I can report is that having population on 0.5 means the world is dead, as in, almost nobody is in it, except for bandits.
Putting the spawn rates to 1 works pretty much only for bandits and army, to the point that bandits completely overrun the farm in cordon on day 2(they get killed, but immediately spawn in from the sides of the map again and overrun everything....its stupid).
Loners either dont spawn at all or not enough to viably keep the farm defended, let alone safe to be in.
Freedoms just walk around stealing all the loot because they are friendly with everyone, since duty isnt even around anymore.
In the swamps, bandits also overrun everything where the army is not present.
Clear sky is only present within their own base, they cant even hold the first camp right outside their base, nor the tower right after it.
Faction reputation ''sort of'' works, but for some reason I cant go above 500, and Ive lost reputation a few times for absolutely no reason at all.
The economy is absolute crap, selling items for a fraction of a fraction is not viable for the games economy, its just stupid.
The shotguns are completely useless, where I have to point-blank-faceshot a dog TWICE or risk wasting an entire clip on them.
Using it on anything stronger is certain death.
Duty doesnt even go past their own base as far as ive seen.
Garbage is literally only bandits, roaming army and Ive even had freaking monolith on day 5 in garbage.
Duty DOES NOT even try to hold the garbage entrance, and there is NO ONE trying to occupy any other spot, other than the bandits with their garbage base.
Ive had Emmissions zombify half of the Duty base while and ALL of the Duty soldiers inside their base and sheltered, the ones that are with Petrenko.
Bar patrons also get randomly zombified.
also why are all the files burried in the .db files?
I used to be able to fiddle with the prices of traders, among other things.... but now I cant even fix these small issues...
wtf are so many change necessary?
1.4.22 faction rep doesnt work, but at least the world actually feels alive, and bots properly spawn and occupy certain points on the map.
I could go on and on and I have a feeling this is just the start of the dumb **** that is currently broken.
I will try to force-play 1.5 further just to see what happens, but I am not optimistic.
it's a ******* beta released in 2017 that he said he wasn't updating anymore. how stupid are you?
then i guess the 2019 64bit build made itself
It looks good
noice
how different is the damages and protections overhaul compared to vanilla?
I can agree to the damage. I got a shotgun real early on and was swarmed. I was able to chest/neck shot a ton of them with one close blank shot. The pistols seemed ok. In the end you can always edit your own damage if you play with Arsenal Overhaul. It's super easy. Hit_power and silencer_hit_power.
Downloading, Was giving a mostly ignoring some light tweaks vanilla r4 version a go but the sponginess of some npc's was starting to really irritate me so interested in the what the listed changes there do.
Granted my run with r4 was brief but short of one instance where I was taking rads and fire simultaniously and all gunshot sounds stopping until I died a few moments later pretty trouble free, Did notice that rg4 grenades at least fired from the launcher attached to a ak74 went about 20 feet at best so hopefully that's changed.
Grenade launchers have ~100m range when aiming.
Indeed it felt better in r5, Though quite possible I was used to less of a arc from various weapons mods I haven't played much any vanilla for years.
Downloading r6 now glad I don't have a data cap lol, Enjoyed the weapon balancing and ammo drops in r5, ignoring the sound problem I think I had maybe two ctd's on a quickload then on a level transition but that's probably just stalker being stalker.
One issue I had was making a stash in the ecologists bunker in yanov strait across from where you talk to the scientist next to the locked locker with one of the new backpacks, the marker stayed but on my next visit it had either disappeared or sunk into the floor, dunno if that has always been a issue with custom stashes in there or not. Otherwise no real problems over several hours of playin.
I've had that happen before, it's not new to 1.5
Seems if you place it too close to something, it teleports up to the roof.
Me too...same place, same issue.
why every time i travel to the generaters it crashes?!
pls help, heres the log
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 63
[error]Description : fatal error
[error]Arguments : Not enought textures for shader, base tex: crete\crete_walls18
stack trace:
0023:02BA269C xrCore.dll, xrDebug::fatal()
0023:0841B4A5 xrRender_R1.dll
0023:084770A6 xrRender_R1.dll
0023:66E1B57C d3d9.dll, DebugSetMute()
0023:66E1B41A d3d9.dll, DebugSetMute()
0023:62DA30CE FRAPS32.DLL
0023:0846E24C xrRender_R1.dll
0023:084BA112 xrRender_R1.dll
0023:0042A9A9 xrEngine.exe, IGame_Level::Load()
0023:089A7DA1 xrGame.dll, CDialogHolder::operator=()
0023:004100A3 xrEngine.exe, CRenderDevice::on_idle()
0023:00410970 xrEngine.exe, CRenderDevice::message_loop()
for me something about bandit-o6
Same here. Still waiting a workaround
Change in settings D3D8 (Direct3D 8) or D3D10 (Direct3D 10)
Maybe work.
Is there an ETA for the complete version 1.5? Looking to start a Youtube series with it
Never, ever, ask a casual modder that question.
The answer is always, "It will be released when it's ready".
I'll keep that in my mind,thanks for the advice!
I don't know the exact release but I think it is coming in 2018.
hm
XD
Hello, I was thinking back to the fact that there were some maps in Lost Alpha that could be integrated into COC to make it even bigger, do you think it would be possible, or would the surface become excessive?
LA maps will never happen.
If you mean alpha versions, Cordon is pointless (too little difference compared to how much work it is), Garbage would take months due to being extremely unfinished, Dark valley is already done just needs to be finished, Yantar is once again ever less finished than Garbage...
You get the point. It's a lot of work to get them working. Even after all those years LA maps are full of errors.
How about the bar level from Wind of Time?
Are bloodsuckers supposed to be invincible. I just pumped 8 shells from a protecta into one without even injuring him.
Are you playing on Rookie mode?
1.5_R6 "Z" faction new game, Zaton Sawmill the chosen spawn, is putting the character in an empty world of fog on Generators.
Big thanks from me and (hopefully) the whole Stalker community. :o)
Is there a way to change how the AI can spot you behind 5 bushes, in pitch black darkness, half a mile away?
If you know how to extract db files with AXRToolest, look in gamedata/configs/creatures/m_stalker.ltx, vision sections.
Turn off your flashlight
That's quite an exaggeration. To be honest, AI doesn't detect me when i'm hiding behind an obstacle/bushes, 10-15 meters away from them. Sometimes, they do notice, but if you manage to get into hiding just right, they won't find you yet.
AI, as per my gameplay experience, do not detect you by nearly a hundred meters away whilst standing around without any cover. Get any nearer than that and they'll take notice of you.
If I can afford one piece of advice, I really think the power of the weapons should be revised upwards. You often have to fight to kill an enemy.
The character also runs rather slowly, which can be very tedious in the long run. I know it's not realistic to run fast when you carry 50 kilos of material in your bag, but all the same.
These worries are corrected with the Merge addon (which in addition integrates more artifacts in some of its files) and finally makes the game much more enjoyable.
So what you're saying is...your gripes are all small easily moddable things.
try opening dialogue twice, that should fix it
NPCs die very easy. They won't be nerfed more.
Running speed will not get a buff. You can run longer now.
That addon is not even compatible with R6. If you use that you basically broke the balance I worked on for a month as configs have very different values in them.
Anyway, are there any differences in settings between 1.5 full (beta) and patch 1.5?
Is Arnin's arena at Bar paying you well? I didn't get paid after fighting the dog with 30 sec triple win. They did pay me 1000RU after I won a pistol duel.
Known bug. Save before going out of the mutant fight arena and reload if you don't get rewarded.
Try to ask hom AFTER the arena door closes,it always works for me.but as always,save before you try something
Wincheaster and SPAS-12 shotguns have some extra geometry covering the screen when using iron sights.
Found a compass artifact and a gauss rifle in an unmarked stash I thought those were blacklisted.
It seems like using the quick slot items now prioritizes partially consumed items instead of fresh new ones, is this intended?
Thanks I will be trying this out and will report any bugs I find. I noticed a few R5 but was to lazy to report them as I needed to make an account. This time if they still exist then I will take the time to report them. Thanks for the hard work.
One of my fears is that modders will take their old files and just update/re-add them causing issues with current changes made. It would be best if they remade them using the current verson of the game settings. I have never modded for S.T.A.L.K.E.R. so I wouldn't know how they go about it. I can only hope of the best. Thanks for this amazing version of the game.
Can't light almost any of the fireplaces (have matches in inventory).
The only working one I found is at the newbee village at cordon.
Mods I'm using OWR for 1.5, some retextures and corpses drop money, bet they can't affect this.
Are your hands empty when trying? Also matches are unused, only there for addon or mod creators.
Forgot about this, thanks.
BTW is it planned to have the same balance for the CWP?
I'm not 100% sure, but to be honest I would like to adjust CWP to follow the base game.
It's important to mention that armor and AP is getting a revisit to make sure there is a difference between FMJ and AP ammunition.
Where can I find news about cwp? I tried with google but I didn't find anything.