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Quiver_on_modDB
Quiver_on_modDB

Hello there. I've encountered a very weird bug on all of your maps with Doxs778 Personalized Addon (most recent standalone release). All of the common DooM II enemies seem to behave like their original counterparts, not like BDv21 ones. All that is left of BDv21 behaviour however is gibbing and death animations. Some monsters seem to "switch back" to their BDv21 behaviour once they've got hit by another demon, only then to "switch back" to their original one. However, custom monsters like Centaur, Pustules, Infernal, Cyberdemonlord seem to work fine. Even custom pick-ups and food items are still intact. All of your maps are absolute bangers, but this bug really takes away all of the challenge in them.

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Razor-Wind Creator
Razor-Wind

My maps are mostly designed for Brutal Doom 21, I can't guarantee that they will work with add-ons and variants, unfortunately.

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Quiver_on_modDB
Quiver_on_modDB

nevermind, I'm an absolute idiot that completely forgot to turn off vanilla monsters.

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PRinceBhai
PRinceBhai

BRUH.lmp

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tokdmvlad
tokdmvlad

Привет Bfg9500 Не Работает Когда Я Ставлю Аддон На 1 Оружие Выдаёт Ошибку В Brutal Doom Вот Такую Moddb.com

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D3X1KAXYZ
D3X1KAXYZ

Sorry about V5 version 5 (Please read Moddb.com).

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