Add addon Valve/Gearbox HL:DM Collection (FIXED!)
Location
Addons
Filename
HLDMcollection.rar
Category
Multiplayer Map
Licence
Public Domain
Uploader
deadlife101
Credits
Valve/Gearbox, HL Improvement Team, Ryan Finnie, BS2PC Github devs, (Additional credits in summary)
Added
Updated
Size
16.78mb (17,599,517 bytes)
Downloads
1,156 (1 today)
MD5 Hash
d80615b43b4952dd589c25ede16f2c3f
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Description

Update May 9th, 2018: Replaced dm_pumpkin and dm_santa with the proper original released models from Valve, rather than the community edited versions. UPDATE: THIS IS A REUPLOAD OF MY THE SAME COLLECTION; THIS TIME WITH WORKING PLAYER MODELS! This is a collection of all known official Valve/Gearbox made Half-Life Deathmatch content that isn't included in the official Steam version of Half-Life. Credits: Valve/Gearbox (All original content), HL Improvement Team (PS2 based DM Playermodels/Ivan the Space Biker model), Ryan Finnie (Half-Life: Further Data original upload), BS2PC Github Devs (PS2 Map Conversion tool), Revenant100 (dm_office from Half-Life: Dreamcast mod), Mark Laidlaw (dm_cloister17 original map), MarphitimusBlackimus and Alles_Ratten (dm_cloister17 upload and fix)

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Valve/Gearbox HL:DM Collection (FIXED!)
Comments
Guest
Guest

Thank you very much!!! I was waiting for these maps on pc more than 10 years )

Thank you very much again for this magnificent gift for all HL community

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deadlife101 Author
deadlife101

You are very welcome! I just want the community to be able to enjoy these lost relics as I do.

Reply Good karma+3 votes
taakuu
taakuu

Amazing addon !! Perfect for my custom opposing force mod with bot and CTF game type. I have created many waypoint for dm and CTF maps :)

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deadlife101 Author
deadlife101

Update May 9th, 2018: Replaced dm_pumpkin and dm_santa with the proper original released models from Valve, rather than the community edited versions.

Reply Good karma+1 vote
MafiaGreed
MafiaGreed

Thanks for the map pack.

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tucker-injusticegami
tucker-injusticegami

Hi, i have downloaded and put it into the correct folder. where do i go from there? how do i play on the maps

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deadlife101 Author
deadlife101

From the menu in Half-Life you go to create server and select your desired map. Alternatively you can use the "Find Server" browser in game to see if someone is hosting your map of choice. Or you can also type in the dev console "map *map name here*".

Reply Good karma+1 vote
Dmitriy-Bars
Dmitriy-Bars

This addon is awesome! Especially I like "ps2signal" and "dm_cloister17" maps - they look great.

It's quite unexpectedly to see more new official maps than Further Data and Opposing Force ones.

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hornpipe2
hornpipe2

Several issues with this content pack.

* Map dm_office.bsp includes a lot of textures that users already have in halflife.wad. There is an updated version here (https://www.moddb.com/games/half-life/addons/office-complex-dreamcast-dm-officebsp) that strips the redundant textures for a 225kb filesize reduction.

* Most of the PS2 the player model previews don't display right - they are 24-bpp images but should be 8bpp paletted instead. Note that some of the palette entries are special cased for player color adjustment.

* The PS2 maps contain full copies of the textures. It might make sense to place these into a common hlps2.wad file instead.

* Some PS2 maps refer to entities that don't exist in PC HLDM (or need a new name, etc):
. ps2datacore2 has bad entities "item_recharge" and "item_healthcharger"
. ps2snark_pit2 has multiple bad "item_healthcharger" entities
. ps2stalkyard2 has bad entities "item_recharge" and "item_healthcharger"

* Map dm_cloister17.bsp:
. refers to a non-existent skybox "day" (dayrt, dayft, etc) and failing that it defaults to the standard desert.
. has non-existent entities "light_glspot" (Source?? maybe should be light_spot?) and "info_texlights" (really should be stripped entirely)

* Map doublecross.bsp calls for a sound file "ambience/mechwine.wav" that does not exist (it is spelled "mechwhine.wav" in HL) - either the .bsp should have the name corrected in entity section, or a copy of mechwhine should be provided with the "wrong" name as well

* Map ps2debris refers to missing sky "sky_blu_" (sky_blu_rt, sky_blu_ft...) - this is an Op4 and/or Blueshift skybox and needs inclusion for HLDM

* Map ps2stalkyard2 has no info_player_start

* Map warez_dm has some bad func_button entities
Inserted func_button with no model
Inserted func_button with no model
Inserted func_button with no model

Speaking of which, any maps that have more content should also have .res files that include themselves and the additional files.

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