Ported food, drug and drinks animations from anomaly addon and integrated into Smurth’s Dynamic HUD 1.1. This includes: full consumable items animations, monster hunting, weapon shooting camera effects, masks HUD.
My part was only to combine both essential addons and make them work on coc 1.5r7
All credits go to authors of originals, you will find more about them with links below:
Do not forget to copy paste both main gamedata and patch gamedata folders after each addon update.
If masks do not work disable it in options then enable again.
Alternative 4k masks: Moddb.com
Update 1: Fixed disappearing animations after taking critical damage
Update 2: Added compatibility patch for STCOP3.4 weapon pack
Update 3: Upgraded STCOP patch animations timings which makes smoother transition between animations (Optional) Disable mask HUD visor increased brightness effect
Update 4: Introduced separate animations timing for slow draw/holster weapons STCOP
Update 5: Completely rewired STCOP animations script logic. Reached limits of what can be squeezed out of it without editing the engine. Animations should be accurate now
Update 6: Masks visor increased brightness can now be switched from main menu options. Savegame reload required.
(Optional) Invisible radiation, Alternative bleeding HUD effect (subtle grey noise)
STCOP patch - Fixed crash when hit
Update 7: (Optional) Original Smurth bleeding HUD effect (red). Fixed rare STCOP patch animations script crash after items drop
Update 8: Increased energy drink boost duration (dead air value). Fixed STCOP patch crash after using consumables that were previously stashed. Removed unnecessary detector manipulations in script logic
Fully revised addon architecture, removed redundant data. Updated script logic, animations. Crash fix. Unfortunately, old version must be deleted before installing this one, copy-paste on top of previous won't work. Tested on both clean and STCOP 3.4 CoC 1.5r7.
Update 1: New mask HUD script - masks no longer cover interface indicators
Update 2: Finally, MOVEMENT IS ALLOWED for consumable animations. You can't sprint, but no longer have to stand up during firefight just to bite sausage. Escape button available in case you chicken out, but I do not recommend reload game during animations. Fixed eyes blink blackout effect when harvesting monsters, harvesting with opened PDA. Prevented mutant corpse drag harvesting freeze. Fixed: do not take off masks without respirator when using consumables (fixed crash when no helmet was equipped since new game start)
Update 3: Improved bread, harvesting animations, fixed harvesting animation playing respirator mask sound
Update 4: Fixed inactive bleeding icon indicator in inventory, optional bottom left minimap displacement.
(Optional) Top left corner minimap
Update 5: Fixed vodka world model (npc drink). Added BHS Moddb.com addon support. Fixed icons
Update 6: (Optional) Brought back old Smurth's masks textures. Glasses are a little bit blurry, however some might still find these more interesting. Can do combinations, taking only textures you prefer for each mask in particular
Update 7: Restored critical hit (-70% HP) camera effects. Added support for Radiation Overhaul Moddb.com addon
Update 8: Hunting animations can now be enabled/disabled with selector in interface game options
Update 9: Completely got rid of legacy monster clsid tables in script, even monsters that are not present in-game, but can be added with spawner, no longer crash on loot harvest
Update 10: (Optional) Default CoC HUD variant with all original indicators
Update 11: More accurate hunting animations - no unnecessary knife appearance between two animation phases. Removed blinking (black screen) after injections - as time passed effect became rather annoying