Ported food, drug and drinks animations from anomaly addon and integrated into Smurth’s Dynamic HUD 1.1. This includes: full consumable items animations, monster hunting, weapon shooting camera effects, masks HUD.
My part was only to combine both essential addons and make them work on coc 1.5r7
All credits go to authors of originals, you will find more about them with links below:
Do not forget to copy paste both main gamedata and patch gamedata folders after each addon update.
If masks do not work disable it in options then enable again.
Alternative 4k masks: Moddb.com
Update 1: Fixed disappearing animations after taking critical damage
Update 2: Added compatibility patch for STCOP3.4 weapon pack
Update 3: Upgraded STCOP patch animations timings which makes smoother transition between animations (Optional) Disable mask HUD visor increased brightness effect
Update 4: Introduced separate animations timing for slow draw/holster weapons STCOP
Update 5: Completely rewired STCOP animations script logic. Reached limits of what can be squeezed out of it without editing the engine. Animations should be accurate now
Update 6: Masks visor increased brightness can now be switched from main menu options. Savegame reload required.
(Optional) Invisible radiation, Alternative bleeding HUD effect (subtle grey noise)
STCOP patch - Fixed crash when hit
Update 7: (Optional) Original Smurth bleeding HUD effect (red). Fixed rare STCOP patch animations script crash after items drop
Update 8: Increased energy drink boost duration (dead air value). Fixed STCOP patch crash after using consumables that were previously stashed. Removed unnecessary detector manipulations in script logic
Version 2
Fully revised addon architecture, removed redundant data. Updated script logic, animations. Crash fix. Unfortunately, old version must be deleted before installing this one, copy-paste on top of previous won't work. Tested on both clean and STCOP 3.4 CoC 1.5r7.
Update 1: New mask HUD script - masks no longer cover interface indicators
Update 2: Finally, MOVEMENT IS ALLOWED for consumable animations. You can't sprint, but no longer have to stand up during firefight just to bite sausage. Escape button available in case you chicken out, but I do not recommend reload game during animations. Fixed eyes blink blackout effect when harvesting monsters, harvesting with opened PDA. Prevented mutant corpse drag harvesting freeze. Fixed: do not take off masks without respirator when using consumables (fixed crash when no helmet was equipped since new game start)
Update 3: Improved bread, harvesting animations, fixed harvesting animation playing respirator mask sound
Update 4: Fixed inactive bleeding icon indicator in inventory, optional bottom left minimap displacement.
(Optional) Top left corner minimap
Update 5: Fixed vodka world model (npc drink). Added BHS Moddb.com addon support. Fixed icons
Update 6: (Optional) Brought back old Smurth's masks textures. Glasses are a little bit blurry, however some might still find these more interesting. Can do combinations, taking only textures you prefer for each mask in particular
Update 7: Restored critical hit (-70% HP) camera effects. Added support for Radiation Overhaul Moddb.com addon
Update 8: Hunting animations can now be enabled/disabled with selector in interface game options
Update 9: Completely got rid of legacy monster clsid tables in script, even monsters that are not present in-game, but can be added with spawner, no longer crash on loot harvest
Update 10: (Optional) Default CoC HUD variant with all original indicators
Update 11: More accurate hunting animations - no unnecessary knife appearance between two animation phases. Removed blinking (black screen) after injections - as time passed effect became rather annoying
Average
104 votes submitted.
--[[
Script_2(item_animations):
\\File : item_animations.script
\\Author : thales100
Script_3(enhanced_animations):
\\File : enhanced_animations.script
\\Author : thales100
Author: LilGABE
Вся необходимая информация указана в скрипте item_animations.script.
]]--
-------------------------------------------------------------------------------
--[[
Original authors: Tris, Nuor, thales100
Script_1(dfz_hide_wpn):
\\File : dfz_hide_wpn.script
\\Author : Tris (Modified by Nuor)
Script_2(item_animations):
\\File : item_animations.script
\\Author : thales100
Script_3(enhanced_animations):
\\File : enhanced_animations.script
\\Author : thales100
Author: LilGABE
]]--
Eh perhaps slipped when was editing out unused stuff, sorry for that. I'm very grateful for their works and efforts and by no means this move intended.
So I rechecked again - there were no credits in the first place in Smurth's HUD scripts I downloaded from link provided in description.
oh... really, he deleted them =( meh, then sorry for blaming you, I used originals when started porting to Amomawy, anyway, it will be nice if u add them back.
This version slightly differs from what you are currently using, maybe an old version of scripts? Anyway, added header to both files
--[[
Original authors: Tris, Nuor, thales100
Script_1(dfz_hide_wpn):
\\File : dfz_hide_wpn.script
\\Author : Tris (Modified by Nuor)
Script_2(item_animations):
\\File : item_animations.script
\\Author : thales100
Script_3(enhanced_animations):
\\File : enhanced_animations.script
\\Author : thales100
Author: LilGABE
]]--
Hope issue resolved now and everyone happy.
Uploaded update - low health state no longer disabling animations.
What about the other can food, the lost to the zone addon have more food items, beer, tushonka, will work with it? :(
There is a list of currently unused items in script such as: nuts, sardina, olivki, cheese, galet and so on including beer. Animations should be same, only texture and model different. Adaptation is possible i guess but I'm working on another very interesting thing now.
Major update STCOP patch.
Second addon version is lighter and free of previously existed flaws but requires full reinstall.
It is work also in CoC 1.4 Please Answer Me
No.
Work Also In 1.5 R6 ? And Thanks For Reply :)
Should work but I haven't tried.
what version you have i have coc 1.5 r7 64 bit 2019 what is yours,
I installed the coc r7 64 bit but when i lunch it it crashed with no error messages i have directX with vs and openAl it keep crashed i have win 10 how to fix it
Thanks 😊
Game client:
Drive.google.com
With patch:
Yadi.sk
Try not to use launcher, but Stalker-Coc.exe instead. I have no problems on win 10.
Check appdata/logs/openxray_x64.log it usually writes crash details in the end of file.
Thank you very much 😊
Um... Hello? Is this compatibility for Outfit Addon 1.4.7?
This is for CoC 1.5r7 which already has built-in Outfit Addon. If you are using other CoC version I cannot guarantee stable work.
Hello, my game crashes every time i try to skin a mutant :
[09:31:13.157] FATAL ERROR
[09:31:13.157]
[09:31:13.157] [error] Expression : !m_error_code
[09:31:13.157] [error] Function : raii_guard::~raii_guard
[09:31:13.157] [error] File : D:\CoC_UP\src\xrScriptEngine\script_engine.cpp
[09:31:13.157] [error] Line : 622
[09:31:13.157] [error] Description : ...nobyl 1.5 r7\gamedata\scripts\enhanced_animations.script:345: attempt to get length of a nil value
Thanks for feedback. Indeed there were certain variations of monsters subtypes unspecified in clsid table. Uploaded fixed script, should be fine now.
Actually, i still have the exact same crash. Tested with no other addon, x64 and x86 launcher... which is strange, because it worked perfectly well with older versions of your mod.
Which mutant exactly is that? Or just any mutant?
Actually, just any mutant it seems... tested with dog, flesh, boar. I'm using the CoC 1.5R7 repack posted in the addon section. Do you think it could be the problem ? Also, you suggested not to use the launcher... the launcher could be the problem ?
Just tried - every dog, psydog, rat, tushkano, flesh, boar, snork, bloodsucker, everything worked, only electric burer crashed, but I don't think they are present in-game. Are you using JSGME by any chance? It can break game files. Laucher is not a problem, because I use it to start dev mode with spawner and test everything. What about repack, you were saying it worked before, idk give a try Drive.google.com and Disk.yandex.ru which I'm using.
Well.. i tried both the repack and your version and it still does not work... too bad. Actually, i'm not very fond of the animation when skinning mutants, i prefer the other animations. Is there any way to deactivate the animations for mutants, while keeping the other animations ?
Added to game options, interface section. If doesn't work on first time - try to enable/disable again.
I installed the mod, but my game crashes, no error message, i got the smurth dynamic hud installed already, the original, maybe is that the problem? In that case, what can i do, can i uninstalled?
THANKS!
Smurth's dynamic HUD is included here so, yes, old installation will interfere and has to be removed before you install this one. If it is too difficult to find and delete it file by file, each added folder then delete whole gamedata folder (but keep axr_options and atmosfear_options so you don't have to reconfigure game again).
Okay, thank you very much for the quick response, i forgot to mention that i got OWR installed too, i assume that is making conflict too
Okey nvrm i was trying to use this mod on 1.4.22 xDD
compatible with 1.5r6?
Never tried with anything except 1.5r7, but r6 comes very close feature wise, so it is worth to try at least, might work without additional editing.
can this be ported to 1.4.22?
-----loading c:\users\yooooooohh\downloads\coc_1.5_r6_full\gamedata\configs\system.ltx
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : plugins\achievements.ltx
stack trace:
001B:00AD50BE xrCore.dll, CInifile::Load()
001B:00AD4B32 xrCore.dll, CInifile::CInifile()
001B:00467FF5 xrEngine.exe, CApplication::load_draw_internal()
001B:0046561A xrEngine.exe, InitSettings()
001B:00466043 xrEngine.exe, InitSound2()
001B:00466366 xrEngine.exe, InitSound2()
001B:00471F4B xrEngine.exe, CApplication::load_draw_internal()
001B:771BCF39 KERNEL32.DLL, BaseThreadInitThunk()
001B:772926A5 ntdll.dll, RtlExpandEnvironmentStrings_U()
001B:77292679 ntdll.dll, RtlExpandEnvironmentStrings_U()
I tried to use it in 1.5r6 but it crashes how to fix?
Remove line
# include "plugins\achievements.ltx"
from your gamedata\configs\system.ltx file.
If it errors again with same "Can't find include file" message - you'll have to remove another specified # include line from system.ltx.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'reduce_lod_texture_list'. Please attach [*.ini_log] file to your bug report
stack trace:
001B:009A269C xrCore.dll, xrDebug::fatal()
001B:772AF7E1 ntdll.dll, RtlGetCurrentServiceSessionId()
001B:772AA526 ntdll.dll, RtlAllocateHeap()
001B:772AF1DE ntdll.dll, RtlFreeHeap()
001B:5FD3ECFA MSVCR120.dll, free()
001B:009A31C4 xrCore.dll, is_stack_ptr()
001B:0098582F xrCore.dll, CMemoryWriter::w()
001B:00991E8B xrCore.dll, IWriter::w_string()
it still crashes
Search through original unpacked untouched CoC1.5r6 config files with notepad++ or any other editor. Find reduce_lod_texture_list string, locate the file that contains section and copy whole this section to same config file in your actual CoC1.5r6 that you are modifying. This is the way to do adaptations to various versions.
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I'm sure the animations in this are superior to the default animations of Smurth's HUD but considering I'm on 1.4.22 and using AO+OA I have a feeling it would be a pain for me to make this compatible with my setup.
which version does this one work on?, the 64 2019 version or the 32 2018 version?
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Дружище, добавь пожалуйста опциональный файл на включение старых фич из SDHUD - звуки дыхания в маске и запотевание стекла! Не один прошу! Спасибо!