Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Smurth’s Dynamic HUD 1.1 (unofficial) [Not updated]
Filename
coc_smurths_dynamic_hud_unofficial_1.1.7z
Category
HUDs
Uploader
SashaRed
Credits
Smurth, Strelok200, Denis2000, Johann, Nuor, Loner1, Rulix, Alundaio, disgruntledfan
Added
Updated
Size
46.25mb (48,499,809 bytes)
Downloads
865 (1 today)
MD5 Hash
ce629bf4d4a3d2b09dd32d80f5602f24
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Description

An unofficial version of the Smurth’s Dynamic HUD addon. Not yet updated. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Неофициальная версия дополнения Smurth’s Dynamic HUD. Ещё не обновлено.

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Smurth’s Dynamic HUD 1.1 (unofficial) [Not updated]
Comments  (0 - 50 of 80)
Liskovaty
Liskovaty

1.5 r7?
Its on this I understand? "https://drive.google.com/drive/folders/1H-8hVXgnxdYUWQ7xAo1XY8bl8np72krx"

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SashaRed Author
SashaRed

Yes. You will also need the files from the mod’s Bitbucket repository: Bitbucket.org

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lone-wolf-prototype
lone-wolf-prototype

can it work with 1.5 r6?

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Banmin
Banmin

"With Smurth’s Dynamic HUD no longer being updated by its author, a community effort will have to be made to keep the addon going for current versions of Call of Chernobyl." - So when CoC 1.5 will be released and original author won't updated his Hud (which is quite unlikely IMO, because of its popularity), you'll be willing to do it? I ask about that, because for me this addon is must have to play Stalker.

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SashaRed Author
SashaRed

I’ll try. I’ve already taken out a few unnecessary additions.

Reply Good karma+6 votes
FatalFunnel
FatalFunnel

Does the C4 work with STCoP/Goulash? I know it worked for AO in the last version, but is it adaptable to other weapon mods?

I've definitely wanted a version of this that can be merged with 1.5r6 for quite a while now.

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SashaRed Author
SashaRed

If STCoP works with 1.5b r6/r7, you can try.

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ComplyEU
ComplyEU

I had no idea 1.5 r7 was available to public let alone addons to it. Never clicked on google drive faster in my life.

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SashaRed Author
SashaRed

It was obscurely posted in the mod comments a few days ago. I think they could’ve done a better job at announcing it.

Nice profile picture, by the way.

Reply Good karma+6 votes
GalangKaluluwa
GalangKaluluwa

Is this r7 official though?

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SashaRed Author
SashaRed

Yes. It was posted by Balathruin a few days ago. I believe it’s in page 5 of the main comments.

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ComplyEU
ComplyEU

it might sound dumb, but how exactly do I make it work? I believe I've downloaded everything, and I've put the (assuming that's what I suppose to do) revo_lucas-call-of-chernobyl-8a7ec9d69114 files into gamedata. Should I just start it through the .exe in bin?

edit: nevermind, I'm dumb, I've figured it out.

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SashaRed Author
SashaRed

Yep. You download all the files from both Bitbucket and Google Drive, and the only folders you actually need from the Bitbucket download are configs and scripts.

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Balathruin Creator
Balathruin

You no longer need bitbucket, I uploaded the files as DBs.

Reply Good karma+7 votes
SashaRed Author
SashaRed

Oh, sweet.

Reply Good karma+3 votes
intooblivion
intooblivion

Is there a changelog anywhere?

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ComplyEU
ComplyEU

Yeah, it was giving the fsgame error. Took me a while to realise.

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Stokker
Stokker

Is the reason why it isn't on CoC's front page because Alundaio has been missing? Is he the only one able to update CoC?

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SashaRed Author
SashaRed

I don’t know for sure. I believe Darryl has control over it too.

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zilvinaspredkus
zilvinaspredkus

Still getting fsgame.ltx error even after I've put database, gamedata and bin files to their folders and overwrote them....

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ComplyEU
ComplyEU

It was a happy little accident.

Just like finding out about 1.5 r7

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ZoneScout89
ZoneScout89

Does this version still have the wonky animations for eating and drinking? Been a long time since i yous'd this in 1.4

Quick update: don't set v1.5.r7 to DX9 Enhanced lighting

Sunshaft problem

FATAL ERROR

[error]Expression : file
[error]Function : CResourceManager::_CreatePS
[error]File : ..\xrRender\ResourceManager_Resources.cpp
[error]Line : 240
[error]Description : c:\games\call of chernobyl 1.5r7-dev\gamedata\shaders\r2\ogse_sunshafts_mask.ps

stack trace:

0023:02C9220B xrCore.dll, xrDebug::backend()
0023:06EBF300 xrRender_R2.dll, SupportsAdvancedRendering()

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SashaRed Author
SashaRed

The animations should be the same. Wonky or not, they can be disabled in the options.

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ZoneScout89
ZoneScout89

ok thanks

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Nuor Creator
Nuor

Good to see someone taking on this project and organize the details. I'll likely continue to post occasional script changes which anyone is welcome to use.

Reply Good karma+7 votes
SashaRed Author
SashaRed

Sure! Glad to hear from you.

Reply Good karma+5 votes
timstrike68
timstrike68

I can not start the game because it gives me error.

FATAL ERROR

[error]Expression : F
[error]Function : CResourceManager::OnDeviceCreate
[error]File : ..\xrRender\ResourceManager_Loader.cpp
[error]Line : 140
[error]Description : d:\stalker coc 15 r7\gamedata\shaders.xr

stack trace:

0023:0291220B xrCore.dll, xrDebug::backend()
0023:06950B00 xrRender_R1.dll

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SashaRed Author
SashaRed

You might be missing some of the files from the Google Drive link. Downloading from that site is a bit buggy at times, as not all files always get packed.

I recommend double-checking that you have all files and that their file sizes match the ones on Drive.

Reply Good karma+4 votes
lone-wolf-prototype
lone-wolf-prototype

the ONLY way to download all the files by downloading them manuelly, download them ONE by ONE.

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Guest
Guest

Yes, even missing. Thanks for the help!

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timstrike68
timstrike68

Yes, many are missing. I appreciate your help!Thank you!

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lone-wolf-prototype
lone-wolf-prototype

the ONLY way to download all the files by downloading them manuelly, download them ONE by ONE.

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lone-wolf-prototype
lone-wolf-prototype

Does it require a new game? (and is it compatible to AO as well?)

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SashaRed Author
SashaRed

I believe it’s compatible with Arsenal Overhaul, and it doesn’t require a new game.

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lone-wolf-prototype
lone-wolf-prototype

Thanks man! :D

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SashaRed Author
SashaRed

No problem.

Reply Good karma+1 vote
genesis.anibal
genesis.anibal

Not work with Arsenal Overhaul.... :(

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SashaRed Author
SashaRed

I’ve updated the addon. It should work now, provided you use this version of Arsenal Overhaul: Moddb.com

Reply Good karma+3 votes
genesis.anibal
genesis.anibal

thx. but the problem is not your addon, AO not work with this version os COC 1.5 R7

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SashaRed Author
SashaRed

Okay. Thanks for the info.

Reply Good karma+2 votes
Aragonite
Aragonite

I tried with version 1.5 r6 and AO but it does not work.

The game starts but as soon as I change the animation options, I have a direct return windows ...

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Neitronus
Neitronus

I know how does it sound but i've tried using it in r6 and i got this strange error:

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...coc beta modded\gamedata\scripts\axr_main_options.script:273: attempt to index global 'dxr_enhanced_recoil' (a nil value)

I looked over said script and i fail to see where it supposed to find said method... What am i missing? I'f i'm not mistaken, this feature is not native, it's from this mod, so i supposed something is wrong with installation?

As far as i can see, previously this function called wpn_effects.activate() and wpn_effects.deactivate() respectively, where from this change came from? I'm asking because i cannot find any classes/functions/scripts with said name, but since noone else is mentioning it then i guess it has something to do with R6->R7 transition? It's just i haven't found any changelogs for this version.

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SashaRed Author
SashaRed

R7 has its own enhanced recoil feature, so I removed the one in Smurth’s Dynamic HUD. Considering that, I doubt enhanced recoil is compatible with R6.

Reply Good karma+1 vote
Neitronus
Neitronus

Well, since all the nessesairy scripts and configs are in place from 1.4, then a simple activation of old mod-native methods are sufficent to get this recoil mechanics running on R6. (Just switched to old method from wpn_effects and it let me trough.)

However now i have one more error to fix:

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitScrollView
[error]File : ui\UIXmlInit.cpp
[error]Line : 1155
[error]Description : XML node not found
[error]Argument 0 : companion_wnd
[error]Argument 1 : ui\ui_slot_hud.xml

Any ideas on that? I'm comparing those two configs from 1.4 and 1.5 R7 versions but it would be much easier if you could just point me to related changes you've made.

BTW, it's not that enhanced recoil from R7 version of your mod is incompatible, it's about solid blocker: whenever you apply changes to options screen it casts this method which throws an exeption and crashes, making this mod unusable with R6. But since it relies on relatively small change (named above) i'd like to ask you to include modified file for R6.

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SashaRed Author
SashaRed

I haven’t changed anything in that folder besides removing ui_custom_msgs.xml. I also feel R7 is usable enough, so I don’t see the point in sticking with R6.

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Neitronus
Neitronus

The point of sticking with R6 is that a lot of mods are not compatible with R7, e.g: Arsenal, STCoP, LTTZ, Warfare (haven't tested last two yet, but no positive reports so far) etc.

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SashaRed Author
SashaRed

If those mods were kept up to date, I think an overall better experience could be available to players. r7 does seem a lot better than r6.

Reply Good karma+1 vote
Neitronus
Neitronus

But they are not, and what players are supposed to do about that? Watch how 2 modding teams/creators cannot arrange simple patches? Stop playing for month or two until those issues are sorted out?

Anyway i found that XML issue, it came from that repo you listed in first comment: Said archive has nessesairy file with 1 extra line which solves the issue. (Which is strange btw, because i thought that files are replaced and not merged with the ones in database, and original file from this mod lacks said line which is required for any R6+ version.) So, atleast i hope that 2-line change made this version applicable for R6. I'll be posting in this thread since someone may come looking for solutions for any further problems.

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SashaRed Author
SashaRed

Well, aside from crashing due to a couple of mutant files, r7 brings in a heap of balancing changes—to weapons, prices and whatnot—and I think it would benefit any players to give the vanilla features a try with the changes TeamEPIC have done. I myself am running just under a dozen addons, and I’m personally enjoying it. I encourage you to give it a try too.

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Neitronus
Neitronus

Well i'll try it rather sooner than later (atleast to get some idea about the direction of balance changes), but i just don't feel like playing with only vanilla weapons right now: gunplay is everything for me.

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SashaRed Author
SashaRed

That’s fair, but on the other hand, even with less guns in the game, the ones you do have will be much better adjusted.

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avve91
avve91

I'd still like an r6 version if you have the time. I've put in several hours of merging and tweaking to get all the mods I like to work together and get a good game-balance. I plan to stick with this gamedata folder for a good while yet. The features I really care about are the helmet effects and medkit anims so I can't spam healing in the middle of a fight. So I'd be very happy to get just those.

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