Forces zombies to keep equipped headlights on in combat during the night.
In-game GUI that allows to quickly configure engine graphics options that are not listed in common game settings, but can only be accessed from console...
Adaptation of Arszi's Radiation Overhaul addon to CoC 1.5r7 realm.
Boxes once again contain useful items, this time on par with useless.
Light version of Body Health System Redux addon, ported to CoC 1.5r7. Adds new actor incoming damage registering system which monitors each body part...
Disables poltergeist .ppe effect overlap that makes screen overly bright if there are many polters nearby.
Adds 137 new artefacts to the game. Can only be found in northern areas and underground labs.
Have you ever felt deeply frustrated after successful assault on enemy faction base because all you've managed to seize in the end were half-empty bottle...
Have you ever felt deeply frustrated after successful assault on enemy faction base because all you've managed to seize in the end were half-empty bottle...
Affects phantom spawn and ambient sounds in levels: Yantar, Labx16, Radar, Bunker, Sarcofag.
HD mask HUD textures. No mask visor glass available as addons were originally made for shader-based glass output which is not supported by CoC 1.5r7 engine...
Patches and various fixes for STCOP 3.4 CoC 1.5r7 so you don't have to download whole pack again.
Famous weapon pack from Call of Pripyat now available for Call of Chernobyl 1.5r7. No 3-D PIP(picture in picture) scopes here.
Absolute Nature merged with Anomaly textures, level details and Dead Air .dds terrain masks.
Ported food, drug and drinks animations from anomaly addon and integrated into Smurth’s Dynamic HUD 1.1. This includes: full consumable items animations...
Lowers amount and height of light emitted by most anomalies during triggered active phase which seems to improve performance.
Several backpacks imported from mods, new carrier vests for each faction with proper corresponding slot, minor inventory HUD fixes.
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