Description

And here comes another weapons shipment: This time it's a brand new SIG 552 Tactical. The compact SG 552 Commando carbine was originally released in July 1998, but this customized version features a EOTech ATPIAL LA-5/PEQ High Power Advanced Target Pointer Illuminator Aiming Laser and a MAGPUL AFG-2- Angled Fore Grip. The following scopes can be attached: AC10632, ACOG, C-More, Specter, Aimpoint Pro, DeltaPoint, RMR and CompM4s. Of course also the NATO suppressor

Preview
LUN4T1C's SIG 552 Tactical (DLTX)
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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

Reserved

Changelog:

v1: Initial release (requires BaS for scope textures)

v2: added all scope textures to make it truly standalone

v3: fixed world model for SIG552/Specter

v4: fixed npc loadout

v5: fixed world model and 3rd person model, minor cosmetic fixes on scopes

v5.1: hotfix. I messed up one line in the ltx (mixing up the world and the hud model)

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moisesjns
moisesjns - - 201 comments

I like it. Its really nice and i always wanted a custom sig, since its not a common gun in games. or well, at least not customizable versions. insurgency SS, Tarkov, No other games really have the SIG, maybe R6 siege but i never played that game. and can you even customize guns there? Cool skin, much needed for the Sig series. TY

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

thanks!!!

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Oktopus
Oktopus - - 81 comments

oha legend. scho fascht es 07er, aber nech gnueg, merci!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

danke! geile siech. han mich scho lang gförgt, öb ich eigentlich de einzig Schwiizer bin da! hahahha

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Hyle
Hyle - - 96 comments

Could you upload some screenshots of the weapon?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

yes, video coming too!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

Screenshots and video are now uploaded!

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Hyle
Hyle - - 96 comments

Thanks mate

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

have fun! I hope you like it!!

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SamaritansDesperate
SamaritansDesperate - - 45 comments

Awesome, my friend

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

thanks a lot!!! I'll need you on my next project btw! :)

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thehiiri
thehiiri - - 30 comments

FATAL ERROR

[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_sig552_tactical_specter63000 model: dynamics\weapons\wpn_sig552_tactical\wpn_sig552_tactical

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

it's fixed with the latest version (v3)

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sneakydud
sneakydud - - 334 comments

This only happens when you spawn the gun(or any gun) inside an object geometry. You used spawn at cursor, didn't you?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

it's fixed with the latest version (v3)

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be‎rtㅤ
be‎rtㅤ - - 111 comments

is it meant to be used with bas or something like that because acog sight's texture is broken and c-more is blacked out and also the ac scope doesn't have a reticle it's just laser

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

you are right, they rely on the textures from BaS. I'll upload a version with the textures included, so it can be used truly standalone. sorry guys

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be‎rtㅤ
be‎rtㅤ - - 111 comments

thanks, also could it be possible to use eotech sight on it

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

check v2, I've now added all scope textures to make it truly standalone.

More scopes later if the community want's them. Myself I'm not a huge fan of the EOT. IT looks so huge. I might tweak it a little...

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Axl4325
Axl4325 - - 41 comments

BaS adds a second EOTech, the XPS3, which is a lot smaller than the regular BaS EOTech. You should take a look at that one it´s pretty neat

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

will do! thanks for the advice

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jepu
jepu - - 59 comments

It having reload animations for an ar-15 triggers me lol

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

well the part of ejecting a mag is how we do it with the SIG's too (if you're one of the cool guys). The close-lock (not sure how it's called in english) to load the first bullet is correct too, so I'm not sure what the issue is :) It's not like it's pulling a charging handle or anything

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jepu
jepu - - 59 comments

Aren't SIG mags the rocking lock type like AKs and not straight insert like ARs? The bolt release I don't have a problem with

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fridgebro
fridgebro - - 199 comments

yeah sig mags/mag catch are rock and lock, the sight picture is also incorrect

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

what do you mean "Sight picture"?

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fridgebro
fridgebro - - 199 comments

how the sights line up, look at they way they do on the regular sig 550, that would be correct

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

Well I know the sights are on "night mode" (3 illuminated dots up) but I can't change that... or do you mean something else?

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fridgebro
fridgebro - - 199 comments

i mean the iron sights.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

aah I see what you mean. Yes you are right, you would insert the front facing part first, the push-to-click/lock upwards. Well I'll continue to look around, maybe I find a nice animation somewhere for this part of the reload animation...

good catch! you do have eagle eyes!

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fridgebro
fridgebro - - 199 comments

which addon are you using to change the stat bars to numbers?

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fridgebro
fridgebro - - 199 comments

thanks

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Guest
Guest - - 689,488 comments

Do you plan to add ww2 weapons (like the sten or thompson etc) using dltx?
It kinda makes sense in the stalker lore(I think XD)

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

haven't planned, but why not.
I am not sure they fit the lore that well. I mean 65+ year old weapons are more antiques than anything else and I doubt anybody in the zone has the proper tools, knowledge and replacement parts to maintain them properly... but that is just my thinking, I am no expert on WW2 weapons.

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Guest
Guest - - 689,488 comments

Well my idea is rookies need cheap guns that is easy to maintain,
before upgrading to something else, pipe guns as they call it

Guns like sten variants, grease guns are called pipe guns for a reason cuz they are cheap to make and maintain
(someone even tried to replace the spring with one found on doors and it still fires XD)

Other guns that is easy to maintain like the uzi and revolvers
would probably fall into the "cheap disposable guns" as well i guess since most stalkers are scraping by

Anyways thanks for the sig552, It looks good, i can finally say the vanilla sg552 goodbye :D

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

:) I agree with what you've said. I'll look into what's available and see if I can make something nice out of it

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Guest
Guest - - 689,488 comments

FATAL ERROR

[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_sig552_tactical_specter19819 model: dynamics\weapons\wpn_sig552_tactical\wpn_sig552_tactical

stack trace:


Fatal error when falling SIG 552 with Specter.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

Alright, I fixed it. it had a wrong World model reference. Make sure to download the latest version (v3)

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Guest
Guest - - 689,488 comments

Yes

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

you still have the error? I can't reproduce it in v3

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Guest
Guest - - 689,488 comments

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Guest
Guest - - 689,488 comments

Checked, no departures found

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

meaning all good? :)

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Guest
Guest - - 689,488 comments

yes

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massimogrecoab
massimogrecoab - - 515 comments

Good mod, but what about load order: before or after BaS?

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Guest
Guest - - 689,488 comments

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TheMrDemonized
TheMrDemonized - - 1,040 comments

hey man you have wrongly edited npc_loadouts file:
![killer_master_primary]
wpn_SIG 552 Tactical:0:r

where i guess it should be:
![killer_master_primary]
wpn_sig552_tactical:0:r

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,151 comments

good catch!
fixed in v4

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