And here comes another weapons shipment: This time it's a brand new SIG 552 Tactical.
The compact SG 552 Commando carbine was originally released in July 1998, but this customized version features a EOTech ATPIAL LA-5/PEQ High Power Advanced Target Pointer Illuminator Aiming Laser and a MAGPUL AFG-2- Angled Fore Grip.
The following scopes can be attached: AC10632, ACOG, C-More, Specter, Aimpoint Pro, DeltaPoint, RMR and CompM4s. Of course also the NATO suppressor
The pack is standalone but requires DLTX (hard requirement). The zip file also includes a patch for Magazine Redux. I also recommend using BaS and EFT repositioning.
The SIG552 can be purchased from the Merc traders, higher tier Mercs will carry it occasionally.
Mod Requirements
- DLTX - Differential LTX Loading. is a hard requirement.
Magazine Redux. is only a hard requirement if you want to have fun! ;)
Acknowledgments
I would like to thank Sneaky and Qatapro from the Anomaly Discord for helping me with figuring out OGF, OMF, ANM and all the other fun things of the SDK, to Artifax for Magazine Redux and to MerelyMezz for DLTX and a special thanks to PYP, for granting me an additional set of eyes and seeing the things I could not :)
You guys rock!
Changelog
v1: Initial release (requires BaS for scope textures)
v2: added all scope textures to make it truly standalone
v3: fixed world model for SIG552/Specter
v4: fixed npc loadout
v5: fixed world model and 3rd person model, minor cosmetic fixes on scopes
v5.1: hotfix. I messed up one line in the ltx (mixing up the world and the hud model)
Screenshots & video
![2021 11 24 15 54 09 S T A L K E]()
![2021 11 24 15 53 19 S T A L K E]()
![2021 11 24 15 53 41 S T A L K E]()
Also check out my other mods:
Reserved
Changelog:
v1: Initial release (requires BaS for scope textures)
v2: added all scope textures to make it truly standalone
v3: fixed world model for SIG552/Specter
v4: fixed npc loadout
v5: fixed world model and 3rd person model, minor cosmetic fixes on scopes
v5.1: hotfix. I messed up one line in the ltx (mixing up the world and the hud model)
I like it. Its really nice and i always wanted a custom sig, since its not a common gun in games. or well, at least not customizable versions. insurgency SS, Tarkov, No other games really have the SIG, maybe R6 siege but i never played that game. and can you even customize guns there? Cool skin, much needed for the Sig series. TY
thanks!!!
oha legend. scho fascht es 07er, aber nech gnueg, merci!
danke! geile siech. han mich scho lang gförgt, öb ich eigentlich de einzig Schwiizer bin da! hahahha
Could you upload some screenshots of the weapon?
yes, video coming too!
Screenshots and video are now uploaded!
Thanks mate
have fun! I hope you like it!!
Awesome, my friend
thanks a lot!!! I'll need you on my next project btw! :)
FATAL ERROR
[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_sig552_tactical_specter63000 model: dynamics\weapons\wpn_sig552_tactical\wpn_sig552_tactical
it's fixed with the latest version (v3)
This only happens when you spawn the gun(or any gun) inside an object geometry. You used spawn at cursor, didn't you?
it's fixed with the latest version (v3)
is it meant to be used with bas or something like that because acog sight's texture is broken and c-more is blacked out and also the ac scope doesn't have a reticle it's just laser
you are right, they rely on the textures from BaS. I'll upload a version with the textures included, so it can be used truly standalone. sorry guys
thanks, also could it be possible to use eotech sight on it
check v2, I've now added all scope textures to make it truly standalone.
More scopes later if the community want's them. Myself I'm not a huge fan of the EOT. IT looks so huge. I might tweak it a little...
BaS adds a second EOTech, the XPS3, which is a lot smaller than the regular BaS EOTech. You should take a look at that one it´s pretty neat
will do! thanks for the advice
It having reload animations for an ar-15 triggers me lol
well the part of ejecting a mag is how we do it with the SIG's too (if you're one of the cool guys). The close-lock (not sure how it's called in english) to load the first bullet is correct too, so I'm not sure what the issue is :) It's not like it's pulling a charging handle or anything
Aren't SIG mags the rocking lock type like AKs and not straight insert like ARs? The bolt release I don't have a problem with
yeah sig mags/mag catch are rock and lock, the sight picture is also incorrect
what do you mean "Sight picture"?
how the sights line up, look at they way they do on the regular sig 550, that would be correct
Well I know the sights are on "night mode" (3 illuminated dots up) but I can't change that... or do you mean something else?
i mean the iron sights.
aah I see what you mean. Yes you are right, you would insert the front facing part first, the push-to-click/lock upwards. Well I'll continue to look around, maybe I find a nice animation somewhere for this part of the reload animation...
good catch! you do have eagle eyes!
which addon are you using to change the stat bars to numbers?
Moddb.com
thanks
Do you plan to add ww2 weapons (like the sten or thompson etc) using dltx?
It kinda makes sense in the stalker lore(I think XD)
haven't planned, but why not.
I am not sure they fit the lore that well. I mean 65+ year old weapons are more antiques than anything else and I doubt anybody in the zone has the proper tools, knowledge and replacement parts to maintain them properly... but that is just my thinking, I am no expert on WW2 weapons.
Well my idea is rookies need cheap guns that is easy to maintain,
before upgrading to something else, pipe guns as they call it
Guns like sten variants, grease guns are called pipe guns for a reason cuz they are cheap to make and maintain
(someone even tried to replace the spring with one found on doors and it still fires XD)
Other guns that is easy to maintain like the uzi and revolvers
would probably fall into the "cheap disposable guns" as well i guess since most stalkers are scraping by
Anyways thanks for the sig552, It looks good, i can finally say the vanilla sg552 goodbye :D
:) I agree with what you've said. I'll look into what's available and see if I can make something nice out of it
FATAL ERROR
[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 189
[error]Description : object: wpn_sig552_tactical_specter19819 model: dynamics\weapons\wpn_sig552_tactical\wpn_sig552_tactical
stack trace:
Fatal error when falling SIG 552 with Specter.
Alright, I fixed it. it had a wrong World model reference. Make sure to download the latest version (v3)
Yes
you still have the error? I can't reproduce it in v3
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Checked, no departures found
meaning all good? :)
yes
Good mod, but what about load order: before or after BaS?
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hey man you have wrongly edited npc_loadouts file:
![killer_master_primary]
wpn_SIG 552 Tactical:0:r
where i guess it should be:
![killer_master_primary]
wpn_sig552_tactical:0:r
good catch!
fixed in v4