Description

Ran the NPC textures through various Neural Upscaling programs, mixed the best results, and made the final touches myself, to get the most sharp-looking textures without ruining the original material.

Preview
Restored Neural NPCs (2.4) - Now with Blue Shift support!
Post comment Comments  (0 - 50 of 72)
The_uaredead
The_uaredead - - 215 comments

sex x7

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Cpt.HeavyGods!
Cpt.HeavyGods! - - 7 comments

no plz

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Sr.Pineapple
Sr.Pineapple - - 68 comments

r/cursedcomments

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El_Franko101
El_Franko101 - - 10 comments

No Redditors allowed

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ToTac
ToTac - - 185 comments

Good work, keep it up!

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Alberto309
Alberto309 - - 316 comments

Great stuff!

For some reason the "islave.mdl" one doesn't open (Error post-loading model on Jed's HLMV). At least on my end.

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LeonelC Author
LeonelC - - 916 comments

Yea I uploaded the wrong model :P, it should be fine now! Thanks for noticing!

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Alberto309
Alberto309 - - 316 comments

You're welcome. Thanks for the fix. :)

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[~Scorpy~]
[~Scorpy~] - - 2 comments

Nice work!,

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Doommarine23
Doommarine23 - - 653 comments

Amazing stuff man, can you imagine what the future of neural nets will bring?

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Joshuaortiz698
Joshuaortiz698 - - 229 comments

maybe quake will be next

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HEVScientist
HEVScientist - - 1,353 comments

They wont do quake

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NotFreeman
NotFreeman - - 192 comments

I dont think he has done Op4, so probably that
the biggest problem is that Op4 is a proper ******* expansion so there will be quite a few things to upscale

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LeonelC Author
LeonelC - - 916 comments

I'll work on op4 around the end of july or august

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CyborgParrot
CyborgParrot - - 1,733 comments

Fucken' Sweet as.

Will you do the same for the Opposing Force and Blue Shift Models?

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HEVScientist
HEVScientist - - 1,353 comments

blue shift is already in pack

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TonyL
TonyL - - 11 comments

I am interested to know what software was used and thanks.
Edit: I see you mention in your credits

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Super1Hawk
Super1Hawk - - 216 comments

I came!

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monster_urby
monster_urby - - 3,023 comments

These look incredible! Nice work.

One thing I will say is that some of the textures, particularly faces look like they are off center, which is an issue the older models had too when exported with something like MilkShape3D. Are there any plans to make these adjustments in future to align them correctly on the UV Map?

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LeonelC Author
LeonelC - - 916 comments

I don't see any misalig-

Oh wow, how come I never noticed that D:

I'll see to fix the UVs when I get back to this.

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The_uaredead
The_uaredead - - 215 comments

(it's actually an issue with neural upscaling, stuff gets misaligned for some reason)

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TonyL
TonyL - - 11 comments

(buried)

It is an issue with the puplisher, somewhat slack and careless.

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Qwertyus
Qwertyus - - 2,505 comments

Most models are ok, only hgrunt & tentacle have to be fixed. Good work in overall!

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LeonelC Author
LeonelC - - 916 comments

Any chance you can point out the flaws on them? Honestly I made those two at the last moment so I'm not surprised that I messed up somewhere.

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Qwertyus
Qwertyus - - 2,505 comments

It's about UVs.

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TonyL
TonyL - - 11 comments

(buried)

UrbaNebula Please, if you are able, show us on a blog or something. I had noticed that the headcrab was the later, Blue shift or cstrike one.

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NotFreeman
NotFreeman - - 192 comments

Thats a nice poster actually

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Alberto309
Alberto309 - - 316 comments

Would also love to see this technique used on default weapons' textures.

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ThePersonFromMars
ThePersonFromMars - - 420 comments

Wow, the texture just look so magnificent.
Excellent work!

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Quadro283
Quadro283 - - 562 comments

Hot!

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MaiYass
MaiYass - - 39 comments

so is this just npc textures or is it all textures

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LeonelC Author
LeonelC - - 916 comments

What you see on the preview is what you get (plus the Barnacle and the Tentacle's base)

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Sedqubus
Sedqubus - - 46 comments

amazing work! just imagine this type of upscaling on the weapon models...

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LevTaylor
LevTaylor - - 531 comments

This is the true ******* HD pack we always deserved!
I ******* love you.

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MotherFvcker
MotherFvcker - - 58 comments

Any plans for the doing the decals? that would be nuts.

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LeonelC Author
LeonelC - - 916 comments

The way decals get projected in world textures would make them look bigger, sadly.

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Dmitriy-Bars
Dmitriy-Bars - - 245 comments

I should say, this looks great! Awesome work.

Though I still like the models from HD Pack too...

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Dune_Jumper
Dune_Jumper - - 1,586 comments

God they look so good.

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SterlingFM
SterlingFM - - 1 comments

Will you be adding the Nihilanth to have high res textures? I've always wondered what some of his facial details were meant to look like

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LeonelC Author
LeonelC - - 916 comments

I'm on it! Slowly tackling the remaining NPCs

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PsyWarVeteran
PsyWarVeteran - - 1,837 comments

YES!

This is what I was dreaming about for years. I always wanted to see the models as they were textured like the renders Valve published back in the day. Fantastic work LeonelC, I hope you continue working on this.

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N-spy
N-spy - - 60 comments

I have a problem with Agrunt which is if I shoot the armor that appears instead the blood isn't a reflection of the bullet. Fix it (sorry im using google translate)

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LeonelC Author
LeonelC - - 916 comments

Oh it seems the hitboxes got broken on decompile, thanks for noticing!

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SLeNd3rMaN23
SLeNd3rMaN23 - - 632 comments

These look awesome!

Question:
Any plans of doing the same thing for brutal half-life version of the npcs?

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LeonelC Author
LeonelC - - 916 comments

Nope.

I'll release the source files once I'm done with this project, so maybe someone else might give that a chance.

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Alberto309
Alberto309 - - 316 comments

Great update LeonelC!

I'd love to see the HD models as well (some of them are somewhat better than the LD ones).

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PsyWarVeteran
PsyWarVeteran - - 1,837 comments

Nice to see my favorite addon getting updates, great job and please keep it up.

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Hezus
Hezus - - 561 comments

Great work!

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neophus
neophus - - 573 comments

Nice work !

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Guest
Guest - - 689,366 comments

Man, this is NICE! Any chance that you might add the other audio fixes to the weapons, like Mr.Dr.Professor.Toaster did (bazooka reloading sound) or 357 shells hitting the floor, et cetera? I see that you added a few for the crossbow...

Anyway, this is awesome! After trudging through some rather questionable user-made model pack, it's rather refreshing to go "back to the (although sexier looking now) basics!

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