Report article RSS Feed UDK Sculpting Turorial - Cave Assets

Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then baking the hi resoultion mesh onto a low poly mesh, then creating the texture to be used on it.

Posted by *Don* on Jan 14th, 2013
Intermediate Props Modelling.


Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then baking the hi resoultion mesh onto a low poly mesh, then creating the texture to be used on it.

MeshLab - Meshlab.sourceforge.net

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Kenn_Edwards
Kenn_Edwards Jan 14 2013, 4:19pm says:

thanks man i just learned a new technique :D

+6 votes     reply to comment
DaveW
DaveW Jan 15 2013, 3:51pm says:

Personally I'd approach the texturing a different way. Instead of a large diffuse/normal map I would have a large normal map, and have a 1024X1024 diffuse/normal tiling 'underneath' it. That way you get large, unique detail from the normal map generated from sculpting, but also the detail from a tiling rock texture. You should be able to add unique detail using decals.

+2 votes     reply to comment
*Don* Author
*Don* Jan 16 2013, 12:36am replied:

you could always do that in UDK, but you would lose your AO

+1 vote   reply to comment
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Guest Jan 16 2013, 10:29pm replied:

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*Don* Author
*Don* Jan 17 2013, 12:37am replied:

to an extent, based on the size of your lightmaps you get better 'baked' lighting, but you can save on lightmaps and get better results by using your AO map

+1 vote   reply to comment
DaveW
DaveW Jan 21 2013, 11:01am replied:

You could use the full scale AO, too - just combine it with the tiling rock diffuse using a multiply.

+2 votes     reply to comment
crushy77
crushy77 Jan 30 2013, 5:16am says:

im a newb who wants to make mods for skyrim using UDK WHERE CAN I START

+1 vote     reply to comment
*Don* Author
*Don* Mar 6 2013, 9:17pm replied:

www.udk.com

then moddb should have enough tutorials to get you started

+1 vote   reply to comment
KuraiRounin
KuraiRounin Jun 10 2013, 10:38am says:

I remember referencing this tutorial a few times to create my cave rocks asset for the unity store here tinyurl.com(forward slash)mvz89lj or here tinyurl.com(forward slash)kcy7jra

I included the FBX models in the kit so even though you buy it from the unity asset store all my models and textures can easily be used for UDK!

+1 vote     reply to comment
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