Post tutorial Report RSS Set up hammer for GraviNULL

I'll be guiding you how to set up SourceSDK for GraviNULL and how to mount the .fgd file for the needed entities.

Posted by on - Basic Mapping/Technical

I'll be guiding you how to set up SourceSDK for GraviNULL and how to mount the .fgd file for the needed entities. Let's begin with launching Source SDK which can be found under the Tools tab in the Steam interface.


Click on "Edit Game Configurations"


Press "Add". And under name put in GraviNULL and press browse and find the directory "steamapps/sourcemods/gravinull". Press OK


Now make sure you have selected "Current Game: GraviNULL" on the bottom of the Source SDK window. After checking, run "Hammer Editor".


Wait for hammer to load and go to "Tools > Options...". Make sure you have GraviNULL selected, and press "Add".


Now you have to find the gravinull.fgd file which is by default located in the "steamapps/SourceMods/GraviNULL" folder. When you found it select it and press OK.


Happy mapping! Don't forget:

-Spawn points are called "Info_player_deathmatch"
-Mines are called "item_mine"

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jjawinte
jjawinte - - 5,067 comments

Your making it look too easy man ! Informative and nicely put together.

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DuckSauce
DuckSauce - - 969 comments

Nice bekey, you should keep this updated with a list of all GraviNULL entities and what they do whenever new versions come out.

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Knut
Knut - - 127 comments

nice! I hope I'll find time to check this out and
try building some maps..

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FromYesterday
FromYesterday - - 18 comments

-Spawn points are called "Info_player_deathmatch"
-Mines are called "item_mine"

(and gravity=1 ????)

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