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Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Posted by Paril on Jun 17th, 2006
Basic Client Side Coding.


Today, I'll be sharing with you a code I made for monsters to fight each other. Wether you like the Stroggos, or hate them, it'll be fun!

[page=The Code.]

Here we go!

Go to FindTarget. Above it, add this new function.

edict_t *FindMonster (edict_t *self)
	edict_t	*ent = NULL;
	edict_t	*best = NULL;

	while ((ent = findradius(ent, self->s.origin, 1024)) != NULL)
		if (ent == self)
		if (!(ent->svflags & SVF_MONSTER))
		if (!ent->health)
		if (ent->health < 1)
		if (!visible(self, ent))
		if (!best)
			best = ent;
		if (ent->max_health <= best->max_health)
		best = ent;

	return best;

That will look for monsters. (Similar to the Medic's check for deaddies ;))

Now, go to FindTarget, change the beginning to this:

qboolean FindTarget (edict_t *self)
	edict_t		*client;
	qboolean	heardit;
	int			r;
	edict_t *monster;

	if (self->monsterinfo.aiflags & AI_GOOD_GUY)
		if (self->goalentity && self->goalentity->inuse && self->goalentity->classname)
			if (strcmp(self->goalentity->classname, "target_actor") == 0)
				return false;

		return false;

		//Look for monsters!
		monster = FindMonster(self);
		if (monster)
			self->enemy = monster;
			FoundTarget (self);
			return true;
                                           (the rest......)

..Have fun!

Post comment Comments
flobblob Jul 28 2010 says:

You can just run around them and then they shoot each-other. Not saying that is pointless.

+1 vote     reply to comment
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