Report article RSS Feed L4D Mapping Tutorial

In this tutorial we will learn how to make a small level and then build the level.

Posted by Raven67854 on Jan 2nd, 2010
Basic Mapping/Technical.

Part 1

In this tutorial we will learn to build our first level.


Part 2

In this tutorial we will polish up our safe room abit by giving our players some ammo,weapons, and some health kits.


Part 3

In part 3 we will add-on to our small level by adding a second floor and placing a ladder.


Part 4

In this tutorial we will take what we have done in our previous tutorials and learn how to create nav mesh's to make our levels playable.


Part 5

In this tutorial I show you guys just a few quick tips that might help you guys abit when your designing levels. Also show really quickly how the Vertex Manipulation tool works.


Special thanks to rijndersnathan's for the logo

Post comment Comments
Croco15
Croco15 Jan 3 2010, 12:29am says:

Cool. This would of helped me a lot when I first started mapping.

+2 votes     reply to comment
Nebcake
Nebcake Jan 3 2010, 1:11am says:

Great tutorials, this makes me want to map

+2 votes     reply to comment
xscottx019
xscottx019 Jan 3 2010, 5:53am says:

See thats the problem for me. Thats all I can make is orange hallways and rooms, there needs to me like a medium tutorial for people that have just began mapping and need tips and tricks. But still great tutorial!

0 votes     reply to comment
Silverfisk
Silverfisk Jan 3 2010, 9:41am says:

Awesome tutorials man! Very well done!

+1 vote     reply to comment
Raven67854 Author
Raven67854 Jan 3 2010, 9:44am says:

@xscottx019
You can use whatever materials you want. I am not a level designer. You will have to use your own creativity in order to make something look really great :).

+1 vote   reply to comment
DarkPivot
DarkPivot Jan 3 2010, 11:40am says:

Hey I'm subscribed to you lol.

+1 vote     reply to comment
AranAnderson
AranAnderson Jan 3 2010, 12:10pm says:

Nice tutorials, these would have been very helpful when I started my new mod Left In The Shed!

+1 vote     reply to comment
johbii
johbii Jan 3 2010, 1:35pm says:

tank you!

+1 vote     reply to comment
Orion
Orion Jan 3 2010, 2:04pm says:

I haven't EVER tried any kind of 'Source' level design before (I'm a UE freak!) but since the L4D2 tools were released I got tempted and decided to install them. Now with this tutorial batch I might just give it a go!

Thanks again Raven mate! You're heading toward Sainthood! lol. ;)

PS: I got your PM, I'll reply soon! Busy Busy Busy lol.

+3 votes     reply to comment
Connway
Connway Jan 3 2010, 4:11pm says:

Nice tutorials!

Also, I think Ctrl+M allows you to specify exact numbers for rotate, scale, and translate.

+3 votes     reply to comment
5n1p3
5n1p3 Jan 3 2010, 7:15pm says:

every time i load the map i get steam validation rejected whys that

+1 vote     reply to comment
wazanator
wazanator Jan 3 2010, 11:38pm says:

Correct me if I'm wrong but aren't these the same tutorials that are already posted on the VDC and the maps that come with L4D2 meant as tutorial maps?
Developer.valvesoftware.com

All you have done is created a video version of them (which is good some people do like to watch over reading) I just think you might want to credit the first person who made this tutorial

+1 vote     reply to comment
jackar
jackar Jan 6 2010, 3:13am says:

great tut. it helps me when i mapped left 4 dead

+1 vote     reply to comment
Setis
Setis Jan 21 2010, 8:16am says:

nice series, you should create more and cover aspects like rescue rooms, safe houses, events, etc. Thats what makes mapping for l4d or l4d2 special! :)

+1 vote     reply to comment
Ekern
Ekern Mar 19 2010, 1:32pm says:

Somehow, my map won't load when I run it. Anyone know why?

+1 vote     reply to comment
MorshuLoL
MorshuLoL Sep 16 2010, 2:45pm says:

My map doesn't get the texture i give it went i put it in the world...

+1 vote     reply to comment
Estevoo
Estevoo Sep 11 2012, 10:15am says:

anyone know how to add more stuff to l4d2. kind npcs and weapons?

+1 vote     reply to comment
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