1. Download and install the mod which includes the race you wish to add (check that you can open and play that mod on it's own first).
2. Open the 'codex_3_6.module' using notepad (backup before hand). The codex_3_6.module is located in the Soulstorm directory (usually 'C:\Program Files\THQ\Dawn of War - Soulstorm').
3. On the line above 'RequiredMod.1 = DXP2', enter 'RequiredMod.1 =*mod.module file name*, for example 'RequiredMod.1 = BTmod'. All mods have a .module file located in the Soulstorm directory, just copy and paste this name in.
4. Rename 'RequiredMod.1 = DXP2' and 'RequiredMod.2 = W40k' to RequiredMod.2 = DXP2' and 'RequiredMod.3. = W40k'
5. Save the file.
6. To add more race mods, simply add extra lines in above DXP2 and W40K, but always make sure they are at the bottom with the highest numbers Eg. they would become 'RequiredMod.3' and 'RequiredMod.4' if another mod were added. .module file first.
Alternatively, you can just copy the codex.module file located in 'C:\Program Files\THQ\Dawn of War - Soulstorm'\codex' and replace the codex.module file located in 'C:\Program Files\THQ\Dawn of War - Soulstorm'. NOTE: This will only add Black Templars and Tyranids. These mods will need to be installed for this way, aswell.
Here is an example of what an edited .module file should look like, with the Tyranid, Inquisition Daemonhunter, Steel Legion and Black Templar mods:
To find the name of the required mod, look through the soulstorm folder and identify it, most as pretty obvious, eg@
RequiredMod.(whatever number your upto) = inquisition_daemonhunt_SS
i think btmod need dowai 3.2 to work ...
no problem. You'll have dowai anyway for BTmod (of it won't work anyway), and it'll check it's own requirements when it loads that.
Try it, it'll work. If you removed dowai, then BT would fail on it's own, and so would the combiner, but as long as it's there it'll be fine. Doesn't need to be implicitly stated in the combiner.
kk ty
I just want to add one thing.... The inquisition mod works well in the codex mod, however, to get the full experience, remember to update the camera LUA files..
replace the one existing LUA file with:
camera_high.lua
camera_low.lua
Greg
ok i have installed the tyranids & the BT but me AND my bro. can't play lan any help please
When I try to combine the mods in the example through the module-file, I start the game after that. When I try to switch to the codex mod via the ingame manager the game restarts and an error occurs which is tells me that the game could not be activated. Does anybody has a solution for that matter? Thanks in advance!
Find the warnings text file and tell us what it says. It'll be one of the versions of the other mods is old probably, or missing a required mod for one of them.....
do nids work with 3.5? me and my friends did this but there is a sync error. we all followed the steps the same ways. srry to bother just my friends a big fan of the nids :P.
The same thing happened to me and my friends. Maybe there's a multiplayer incompatibility for the Tyranids mod when combined with this mod?
Does this combine thing work the same for other mods?
i have tried this in the latest 3.5 update but i cant get the mods, i have the exact same layout of the example module and i have all the mods required but i just cant play as them in the codex mod, why is that, please help!!!
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If I have a mod, lets say a Race mod, like Inquisition Daemonhunt, or something like that, will ID work with a No Population Cap mod?
Nope, sorry
Will the No Limit mod work With Dark Prophency mod,because i tried and nothing happens...
Nope, it only works with race mods, sorry
Quick question: Are these mods, like Daemonhunt and Tyranids supposed to work in a skirmish game while running Codex, or when y'all are talking about mods that work alongside Codex do you merely mean that they are mods that you can access from the Game Manager of Codex?
I ask because so far, I've only gotten Daemonhunters to work and it seems to only be accessible from the Game Manager, rather than adding the race to the Codex mod...
I am getting the "failed to activate requested game" error but all the mods run just fine individually. Could use some help figuring out why its not activating. Please and thank you.
it is need to see what written in warnings.log file just after unsuccessful game launch. Post it somewhere and put here the link.
need abit of help how can i get no limit mod, this, and ultimate apocalypse and tyranids all work? when i try to run it , it just fails to work on the game manager menu.
It only works with race mods, so UA will not work.
Is 9 the maximum number of additions you can combine? I tried adding a tenth one, "RequiredMod.10 = ThisMod" but Soulstorm would not load. If it is possible, let me know.
Could one, perhaps, combine race mods with UA the same way you can with Codex if you can't combine UA with Codex? That seems one possible work-around.
I keep following these instructions exactly. But the races are not adding in.
NOTE: We are using Steam versions of the game.
Does this not work for Black Templars or the Dark Angels mod?
I cant combine mods in codex 3.6, since I CTD as soon as the loading screen came up. I followed the instructions and still nothing. WHat is going on? The mods are tyranids, Inquisition Daemonhunt, and Steel Legion.
This is what mine looks like and it works fine. Hope it helps.
global]
UIName = Dawn of War: Codex (3.6)
Description =
Playable = 1
DllName = WXPMod
ModFolder = codex_3_6
ModVersion = 3.6.0
TextureFE =
TextureIcon =
DataFolder.1 = %LOCALE%\Data
DataFolder.2 = Data
DataFolder.3 = Data_Shared_Textures\%TEXTURE-LEVEL%
DataFolder.4 = Data_Sound\%SOUND-LEVEL%
DataFolder.5 = Data_Music
DataFolder.6 = Data_Whm\%MODEL-LEVEL%
RequiredMod.1 = inquisition_daemonhunt_SS
RequiredMod.2 = BTmod
RequiredMod.3 = Daemons
RequiredMod.4 = Steel_Legions_SS
RequiredMod.5 = Tyranids
RequiredMod.5 = codex_base
RequiredMod.6 = DXP2
RequiredMod.7 = W40k
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so when I try to save its asks do I want to replace the file and when I click yes is says notepad denied it WTF how do I fix this im using windows 8 if that makes a difference im trying to do inquisition daemon hunt and I checked it works
Ignore earlier comment I found a way to fix finally But I cant save it as anything other then a .txt file how did you guys do ii
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Thank you for this useful tutorial, it helped me to add all new races and several mods in one single mod like UA or Stronghold
When I attempt to add certain races in this way, they will end up labeled weirdly, like $(long number) key. Does anyone know how to fix this?
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Codex 4.0 is hard to mod in new factions, since when I do, it crashes when I do this on the codex 4.0 module. I try this in the codex_base, but it wont register when I start in skirmish. Any way to rectify this?
Tyranids seem to be completely broken in 4.0. Any fixes?