Report article RSS Feed Version 0.17 coming out October 31

After 3 months of development, V17 is about to see the light!

Posted by Sergeant_Mark_IV on Oct 14th, 2012

Version 0.17 coming out October 31 with alternative fatalities for some monsters such as Arachnotron and Archvile, a fatality that´╗┐ can be performed against the Mastermind, more monster vs. monster fatalities, new difficulty settings and many mutators.


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zacjor
zacjor Oct 15 2012, 3:00am says:

Can't wait!

+1 vote     reply to comment
L3d
L3d Oct 15 2012, 5:06am replied:

love your avatar there btw xD
lol he said mutators ..

+1 vote     reply to comment
L3d
L3d Oct 15 2012, 5:05am says:

wtf will this work with the doomsday engine too ??

+1 vote     reply to comment
medve
medve Oct 15 2012, 7:46am replied:

i dont think so. as far as i know doomsday is another engine with 3d models. this is only for zandronum

+1 vote     reply to comment
epic40k
epic40k Oct 15 2012, 7:56am replied:

This won't work in doomsday. Doomsday mods use a different scripting language than zdoom based mods. Brutal Doom looks and plays brilliantly in GZDoom and zandorum anyway. I think it wouldn't look or play much different if it was ported to doomsday.

+2 votes     reply to comment
L3d
L3d Oct 24 2012, 3:04pm replied:

thats so true :)_)

+1 vote     reply to comment
Negan
Negan Oct 15 2012, 6:29am says: Online

Yes! This date works!

+1 vote     reply to comment
Theon
Theon Oct 15 2012, 7:05am says:

That looks extremely fun!
Though I don't like what you've done to the sprites; they look blurry and almost as if they were...in .jpeg-format?
Or did they always look like this?

+1 vote     reply to comment
timstro59
timstro59 Oct 15 2012, 10:30am replied:

its called anti-aliasing.

+1 vote     reply to comment
Kojiro_S
Kojiro_S Oct 15 2012, 10:30am replied:

That's just one of the in-built texture filters for either GZDoom or Zandronum.

+1 vote     reply to comment
LKMax
LKMax Oct 26 2012, 8:27pm replied:

And it can be deactivated by the way.

+1 vote     reply to comment
Assasinator525
Assasinator525 Oct 31 2012, 4:24am replied:

Anti-aliasing was not meant for this

+1 vote     reply to comment
Zaero
Zaero Oct 16 2012, 6:48am says:

Hey Sarge! Can't wait to see it comin!
Maybe I'll repeat this on every release-occasion but it'll be always true and you deserve to know - I just love the mod! :D

+1 vote     reply to comment
L3d
L3d Oct 24 2012, 3:50pm says:

plays like a charm on zdoom xD

+1 vote     reply to comment
L3d
L3d Oct 24 2012, 5:28pm says:

the gun from rise of the traid makes it eaven a more more enjoyable situation ,hope the sounds get tweaked a litle more too btw :u

+1 vote     reply to comment
Kojiro_S
Kojiro_S Oct 28 2012, 7:37pm says:

Almost there, ALMOST THERE...

+1 vote     reply to comment
Assasinator525
Assasinator525 Oct 31 2012, 4:22am says:

TODAY!

+1 vote     reply to comment
TrashCan-Man23
TrashCan-Man23 Oct 31 2012, 1:49pm says:

Can't wait.

+1 vote     reply to comment
ReeperII
ReeperII Oct 31 2012, 6:05pm says:

alright now that's today!!! We need a count down

+1 vote     reply to comment
Interzeptor
Interzeptor Nov 1 2012, 6:13am says:

great upgrade, Rock'n Roll- thanks a lot!

+1 vote     reply to comment
Kojiro_S
Kojiro_S Nov 9 2012, 7:11pm says:

Great indeed. Loved how the arachnotrons are all hyper now, and the revenant's missiles are finally homing. The bloodied amputated weapons are a plus. :D

+1 vote     reply to comment
L3d
L3d Dec 11 2012, 5:04pm replied:

that explains a litle more heh

+1 vote     reply to comment
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