Version 0.17 coming out October 31 with alternative fatalities for some monsters such as Arachnotron and Archvile, a fatality that can be performed against the Mastermind, more monster vs. monster fatalities, new difficulty settings and many mutators.
Version 0.17 coming out October 31
wtf will this work with the doomsday engine too ??
i dont think so. as far as i know doomsday is another engine with 3d models. this is only for zandronum
This won't work in doomsday. Doomsday mods use a different scripting language than zdoom based mods. Brutal Doom looks and plays brilliantly in GZDoom and zandorum anyway. I think it wouldn't look or play much different if it was ported to doomsday.
thats so true :)_)
Yes! This date works!
That looks extremely fun!
Though I don't like what you've done to the sprites; they look blurry and almost as if they were...in .jpeg-format?
Or did they always look like this?
its called anti-aliasing.
That's just one of the in-built texture filters for either GZDoom or Zandronum.
And it can be deactivated by the way.
Anti-aliasing was not meant for this
Hey Sarge! Can't wait to see it comin!
Maybe I'll repeat this on every release-occasion but it'll be always true and you deserve to know - I just love the mod! :D
plays like a charm on zdoom xD
the gun from rise of the traid makes it eaven a more more enjoyable situation ,hope the sounds get tweaked a litle more too btw :u
Almost there, ALMOST THERE...
TODAY!
Can't wait.
alright now that's today!!! We need a count down
great upgrade, Rock'n Roll- thanks a lot!
Great indeed. Loved how the arachnotrons are all hyper now, and the revenant's missiles are finally homing. The bloodied amputated weapons are a plus. :D
that explains a litle more heh