Post news Report RSS v5.0 Final Development Phase Reached

Today we would like to announce that we have reached a new stage in the development of version 5.0. A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be. Henceforth, we'll be putting the last bit of polish on the game. We would also like to take this opportunity to reveal a bit more about what's in store for version 5.0, The first version of Sven Co-op on Steam!

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Greetings Svencoopers and other Interested-In-Sven-People!

Today we would like to announce that we have reached a new stage in the development of version 5.0. A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be. Henceforth, we'll be putting the last bit of polish on the game. Nih tried to write this as a run-on sentence but I would not let him.

We would also like to take this opportunity to reveal a bit more about what’s in store for version 5.0 (The first version of Sven Co-op on Steam, available at no cost!):

One of the things we have been hard at work on is a complete rework of the Half-Life 1 co-op conversion. The new conversion will be much closer to the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the original atmosphere of Half-Life. Many of the levels have also been merged, which allows for far less frequent map loading sequences, and player health and loadouts will be carried over between levels. The Half-Life co-op campaign has also been chosen to showcase a new major addition to the game: Survival Mode. When Survival mode is active, players who die will be respawned as 'observers', who observe the game in progress and will only be able to return once the living players have reached a checkpoint or until someone revives them. The result is an experience much more similar to Half-Life Singleplayer, where players can lose the level and must reload to try again. A video demonstrating Survival Mode and the checkpoint system can be see below.


Survival Mode has been scripted using AngelScript and the new 'Observer Mode' feature, and can be added easily to any level by loading the HLSP map script and adding the necessary checkpoint entities to the level. Alongside HLSP, several other official levels in the game have also been chosen to showcase Survival mode. Server operators are able to disable or enable the feature at will using a CVAR, allowing players to continue playing HLSP and other Survival Mode maps with the classic 'infinite respawn' mode typical of levels in our previous game versions.

We are seriously looking forward to seeing what kinds of creative game modes level designers will come up with using AngelScript and the long-awaited Observer Mode feature. And we'll try to keep you all updated as much as we can while we work ceaselessly to finally push this version out onto your doorsteps.

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Ogdred
Ogdred - - 463 comments

You guys are awesome!

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Jonex.
Jonex. - - 568 comments

Thanks for the update. Looking forward to playing the game on Steam!

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SweetRamona
SweetRamona - - 5,114 comments

Any estimate on when 5.0 will be released? You do plan on releasing it this year right?

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salejemaster
salejemaster - - 97 comments

woop woop go go :D!!!

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Chyvachok
Chyvachok - - 489 comments

What mod really need, its ability to add completely new weapons.

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-Sniper
-Sniper - - 23 comments

You can do this in v5.0.

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Chyvachok
Chyvachok - - 489 comments

Interesting, how unique weapon can be created by mapper-modder, just simple weapon, that shoots simple hitscan bullets or projectiles with simple trajectory, or fully new weapons with new abilities, like doom 3 BFG with charging, railgun that can shoot thought multiple walls and enemies, and has thermal scope, or weapon that fires homing projectiles, like this: www.youtube.com/watch?v=jjVKcTC2muQ

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samsam
samsam - - 146 comments

can you merge the brutal half life mod also

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morricone
morricone - - 95 comments

Nice!

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TheRenegadist
TheRenegadist - - 2,087 comments

Will it be easier in 5.0 for someone to port forward and easily host servers with this, the problem with the current sven is most port forwards don't work leaving my friends and I in the dust. Thanks for the awesome update, you know I'll be grabbing this off of steam the day its announced!

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JPolito Author
JPolito - - 13 comments

Port forwarding will work the same as it normally would for a Half-Life server. Typically, difficulties with port forwarding is down to the brand/model of router, and whether or not your ISP uses a firewall. I have had routers that refuse to acknowledge forwarded ports unless the computer was placed in the DMZ, and some routers simply need a few ports forwarded and it works instantly.

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NoobSaibot
NoobSaibot - - 316 comments

Sounds pretty exciting to see what they've got in store. Hope it brings back the players. Maybe after this The Sven team will work on a Half-Life 3 co-op?

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RykahKnight
RykahKnight - - 146 comments

If they do, I hope they join with the Synergy team so it can be even better.

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JPolito Author
JPolito - - 13 comments

Nah, we have the engine source for Half-Life 1 now. The possibilities with our standalone version are infinite. We'll be sticking with it.

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Rikunosuke
Rikunosuke - - 109 comments

you mean sven co op source engine v50?

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the-middleman
the-middleman - - 92 comments

Sooo looking forward to this! Keep up the good work!

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missing-trigger
missing-trigger - - 1 comments

Any updates on weapons?

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Boogiepingas
Boogiepingas - - 257 comments

Lets hope XP mod doesn't come back to ruin this version as well.

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Megadave2003
Megadave2003 - - 780 comments

I hope someone someday makes a Doom Armageddon Invasion-like map.

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Rikunosuke
Rikunosuke - - 109 comments

how to download

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