Visit our website @ www.situationoutbreak.info for mirrors, or just download v1.61 from ModDB. This time around, a patch installer is available for players who already have v1.60 installed on their computer.
- Map overview system has been removed due to the explicit advantages it gave to survivors in most every gamemode.
- Added collision detection between teams, but not among teams (you'll still be able to run through your teammates).
- Eliminate the attacking delay with zombie claws and increase the amount of damage each zombie class can do to survivors.
- Base the number of points you get at the start of each round to your level (+1000 starting points per level).
- Slightly reduced the accuracy of all weapons when using ironsights and slightly decreased MP5K and AK47 damage.
- Removed all reported illegal content that somehow found its way into the mod.
- Added a simple experience progress bar for the level HUD element.
- Removed knockback system for the undead as it was simply causing too many problems (restored to old HL2 system for now which appears to work just fine,
- actually).
- Added a new possible undead class for the Infection gamemode: the Ghost (almost invisible, but very weak).
- Added a new map: so_obj_lockdown.
- Reworked the Holdout gamemode to be more fun for players and improved both so_ho_stronghold and so_ho_canals (details below).
- Added new rain splash particles to maps with rain
- Add a new custom animation set to the axe.
- Slightly reduce the cost for purchasing an AS50 and its ammo.
- Rework the refire time of all melee weapons for increased realism.
- Attempt to save FPS by reducing the number of dynamic shadows and dynamic lighting.
We've completely reworked the Holdout gamemode, so allow me to explain that as well. The following is quoted from a thread on our website:
£cho wrote: When a zombie enters a holdout zone, they trigger a ten-second timer. A message is displayed that an intruder has entered the holdout zone and a sound is played to ensure all players are aware of the intrusion. If the survivors manage to clear the holdout zone within ten seconds, they live to fight another day. Conversely, if the survivors fail to clear out the holdout zone in ten seconds, they will loose.
Hopefully this will make the gamemode more exciting and balance out harder maps like stronghold, which by the way has been changed significantly to support these changes. Canals has received some updates as well.
All ARP servers, Cherry's servers, and CvG servers have already been updated to v1.61 and are ready to go. It is recommended you only play on these servers until all other SO servers have updated to v1.61. You wouldn't want to be playing v1.60 after waiting all that time for v1.61, now would you? =P
Stay tuned to Situation Outbreak by signing up on our website and joining our Steam group for all the latest information regarding this modification. Anyhow, thanks for reading, have fun and enjoy this new release!
Featured on Twitter, awesome! :)
Yeah, thanks Henley for going all out on this news item for us. =)
If you have already successfully installed v1.61 on your computer and are experiencing any of the following issues:
- Chat messages not displaying properly in the chat area.
- Missing names of weapons in the buymenu and selecting a weapon.
- Seemingly random client-side crashes.
...please download the v1.61 client fix from any of the following mirrors as soon as possible to resolve these issues:
Gamefront.com
Megaupload.com
Sendspace.com
A ModDB mirror should be up soon enough. Oh, and don't worry, it's only about 1MB in size.
Sorry for the inconvenience! This should never happen again.
nice 1.60-1.61 quick, we like that :)
Love the update guys.
hotfix didnt work
Did you install v1.61 before attempting to install the hotfix? I confirmed it worked before I posted it, and I've had plenty of people report it worked. What about it isn't working?
yea i had to uninstall it and reinstall the full 1.61 + the hotfix for it to work
I'm sorry to hear that, but at least it's working now. Thank you for sharing your process as well so others can learn from it.
is orange box sdk base necessary to to run this mod ?
Yes it is. It should be installed automatically when you attempt to launch the modification for the first time. Additionally, you must have at least one Source game made by Valve installed on your computer via Steam.
4 servers shwoing up and all empty. what the ****??
Just join a server and folks will be on in no time to join you. Yes, we aren't the most popular mod out there, but that doesn't mean you can't have some fun anyway. If it's really a problem, be active in the community and spread the word! =P