Report article RSS Feed Update 23- Wastelands and Rockets

Yet another fine update brought to you from the conscript team, enjoy!

Posted by biodude on Mar 15th, 2013

Hey guys, welcome to another conscript update, a pre- st patricks day kinda thing you could say.

Here are the psp's magnum animations, which are the PC's ported to the psp arms, with modifications by hangman. Original animations by Phone.

And our RPG animations using the High poly hands, by phone:

Phone's animations for the PSP's sniper NPC (which will be featured on the source conscript under a different model). WIP textures and animations

Colossal has finally finished his immolator model and texture. Took a little while but totally worth it!:

Immolation

McJenory aka Urban kid has joined to help out with various prop models, here is the wip borealis radio he was recently working on

Borealis radio
Borealis radio

Next up is Av3nger's Wasteland intro map progress, there is a bunch of placeholder content obviously, but we've come a long way. Everything is still wip!

intropics
intropicsintropics waste picswaste pics
waste picswaste pics
waste picswaste pics waste pics

To wrap this up, Hangman has been getting some work done on his head, things are really shaping up

gettingsomehead

We are looking for mappers, modelers, animators both low poly and high poly. Pm me if you think you've got what it takes to join :)

Until next time, enjoy the update, with many more to come.

Post comment Comments
SPY-maps
SPY-maps Mar 15 2013, 12:33pm says:

screens and movies do look awesome!!
although i am a bit confused, at the top it says;
"... game using a heavily modified quake engine that takes place in an alternate half life 2 universe, ..."
but at the right side of this page it says it uses the Source engine.
i am a source engine mapper myself, just am curious with engine you will be using.

greet stuff my friend, will be tracking this project.
what will it be by the way, a mod or a stand alone game (what means buying the source engine code,).

leon

+3 votes     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Mar 15 2013, 4:27pm replied:

They have both versions : Standalone PSP/PC game using their Quake engine and PC/MAC version as a mod on Source Engine.

+1 vote     reply to comment
biodude
biodude Mar 15 2013, 4:41pm replied:

The game used to be a quake only mod, then we split the game into a much smaller parallel story for the psp, and the full game on the PC as a source mod. Description says this.
Bottom line is that Conscript will be a source mod, as well as a stand alone game(for the psp). I asked the moddb admins what to do about changing the engine since this page shares both PC and PSP progress, they just told me to switch it to the source engine under what engine it uses.

0 votes     reply to comment
CuervoSp
CuervoSp Mar 15 2013, 12:33pm says:

Really nice update, keep up with the good work.

+2 votes     reply to comment
zivon456
zivon456 Mar 15 2013, 3:29pm says:

These are great except for one small thing. The arms in the RPG animation look pretty funky when it loads the rocket in the front. Other than that, everything is awesome!

+1 vote     reply to comment
biodude
biodude Mar 15 2013, 4:42pm replied:

If you mean when the arm over extends a bit during the reload, I have a plan to fix that, but thanks :)

+1 vote     reply to comment
EvilGenius
EvilGenius Mar 16 2013, 1:47am says:

Great update as always, loving the animations and screens :D

+2 votes     reply to comment
Batrevolution
Batrevolution Mar 21 2013, 10:08pm says:

loven it!

+2 votes     reply to comment
biodude
biodude Mar 22 2013, 7:43am replied:

tried to up vote ya, accidentally down voted
Thanks though :)

+1 vote     reply to comment
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