The licensing terms for Epic's Unreal Development Kit (UDK) have changed such that under the new rules UDK licensees are not required to pay royalties on revenue earned from the use of UDK until that revenue exceeds US$50,000.
Posted by INtense! on Feb 25th, 2011
Great news for indie developers today, especially those developing UDK games. Epic has just updated the licencing terms so a royalty rate of 25% of sales is not payable until your game has earned more than US$50,000. This is a 10x jump from the previous amount of US$5,000 "We're really excited about folks making some amazing things with UDK and we realize that a lot of you are just started in the business so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business." said Epic VP and co-founder Mark Rein.
Here is an explanation from the licencing terms:
Quote:A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn $60,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99 for a Royalty Bearing license. After earning $60,000, they would be required to pay Epic $2,500 ($0 on the first $50,000 in revenue, and $2,500 on the next $10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.
Top work on lifting the bar once again Epic!