TAESC RELEASE BETA 8.1.3
Removed Units
Arm Ziggurat - under maintenance for next major release
Core Shaper - under maintenance for next major release / may be replaced
Core Overseer - under maintenance for next major release / may be replaced
Arm Deputy Commander - under maintenance for next major release
Core Deputy Commander - under maintenance for next major release
Arm Skycrane - under maintenance for next major release / may be replaced
General/Overall Completed
Added loading sound for classic air transports
Fixed
Fixed improper Core Advanced Floating Hoverplant corpse
Fixed missing hotkeys for Arm and Core T3 construction aircraft
Fixed Core Decimator explosion with charging animation effect
Fixed Arm and Core Underwater Energy Storage self charging bug
Fixed Core Amassadaor leaving Galactic Gate corpse bug
Fixed CD:3D texturing on various models
Fixed incorrect Energy usage for Core Floating Metal Maker
Fixed/Removed mass-reclaiming (rock) exploit
Fixed unit target locking issues when enemy in sight/range
Fixed mutiple underwater mobile unit corspes blocking ship/sub pathfinding
T1 Completed
Increased Arm Zapper Metal costs (272->299), reduced armor (1115->1060), lowered buildtime (-10%)
Renamed Core 'Igniter' to 'Salamander', increased Metal costs (280->300), reduced buildtime (-12%) and armor (1450->1250), add Pyro death Blast
Increased Arm Javelin armor (735->795)
T2 Completed
Improved Arm Bertha Cannon / Vulcan Upgrade DPS (166->200)
Increased Core Intimidator/ Buzzsaw Upgrade DPS (187.5->200), increased AOE (240-256) and Edge Effectiveness (0.2->.25)
Increased Arm Rector and Core Necro workertime (180->240), lowered Metal costs (-10%), added personal radar jamming to shroud unit being rezzed
Increased Core Mechanic workertime (180->300)
Added 50% more capacity to Arm and Core MUATs
Increased Arm Bulldog LOS (352->384)
Increased Core Goliath LOS (384->448)
Lowered Arm Pelican Armor (1080->960), Increased Metal costs (+20%) and Energy costs (+10%)
Increased Arm Warden weapon Energy cost to fire (500->1000)
Arm Spider stun blast will only fire upon self destruct
T3 Completed
Lowered Metal cost for Arm and Core T3 Vehile/Kbot factories (-12.5%)
Modified Core Decimator weapon (removed large explosion radius)
Removed radar jamming from Core Skynet, added extended LOS, Increased overall costs (+50%)
Improved Arm Nova weapon accuracy (+200%) and weapon AOE (+30%), added Edge Effectivness (0.25)
Improved Core Overlord weapon AOE (160->208), lowered DPS (900->800) and Energy to fire (5000->3750), added Edge Effectivness (0.25)
Removed radar coverage from Core Arbitrator, add weapon range ring
Lowered armor (-25%) and removed radar jamming for the Arm Vermin, Note: can now be transported by heavy (T3) MUATs
Added Immunity to all paralyzers to the Core Defiler
Increased Arm Nomad Factory workertime (300->480), removed T3 buildmenu options. Note: Nomad builds T1 4x and T2 2x faster than traditional land factories.
Lowered Arm and Core T3 AA Tower Metal costs (-25%)
T4 Completed
Moved all T4 Vtols to T3 air plant (Status, Hercules / Vindicator, Dargonfly)
Moved Core B.F.G to T3 construction vehicle/VTOL build menus, unit now fires high trajectory ballistic shot
Total Annihilation: Escalation Beta 8.1.3 Release
Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.
Posted by MirāNoHebi on
Keep it up guys!