After almost 2 years it is time for an update on this page. Maybe you have thought that the project was dead. But TO:Crossfire is alive! It has been under constant development all the time the current version is 1.92.
Change Log TO:C 1.92
Added
- Scope][
- Trainstation][
- Malicious
- Small code changes in background
- More functions for the mapactor "Destroyable Mover" (now we could add crates, that can destroyed step for step for example)
Fixes
- Province Nade Bugs
Change Log TO:C 1.9a
Engine Updates
- fixed VIP Bug with Buymenu
- fixed error log file
- fixed low detail menu grafic
- added option to increase performance in buymenu
Fixed Maps
- OBJ-Asylum][
- OBJ-Asylum][-VIP
- OBJ-Drought][
- OBJ-Getaway][
Change Log TO:C 1.91
Added
- Playershadows (activatable or deactivatable from serveradmin)
- Realtimeshadows (see first point, but feature gets frames lower)
- RicoChet (activatable or deactivatable from serveradmin)
- Colored Weaponbar with weaponstatus
- New Mapactor "Destroyable Mover"
Fixes
- codecleanup for more frames
- optimized buymenu (framefix and new layout)
- Dagger update for fixing shadowbugs
Change Log TO:C 1.9
Engine Updates
- Escape Scenario
- VIP Scenario (random VIP gets DE, Armor + Green Smoke)
- New HUD
- New buymenu
- Choose playercharacter on serverjoin
- Female models & sounds
- New hostage - Rich Guy
- Increased laserpointer
- sell weapons in preround gives full money
- New weaponicons in 3D view
- Mainmenu update
- Demorec icon in scoreboard
- Show GUIDs on demorec start
- Weaponmod for "DE/MSG", "Only Pistols", +++ (with tocmenu tab)
- Security cam -> monitoring (not in use yet)
- Changed sort of admin contextmenu (punish player, kick player etc.)
- Cleanup code for more frames
New Maps
- Asylum][
- Blister][
- Drought][
- Getaway][
Fixed Maps (mostly bad corners fixed)
- Anvil
- Caspian Sea
- Dagger
- Infernum
- Province
- Rage
- Richelieu
- Trooper
Change Log TO:C 1.81
Engine Updates
- repaired armor buy bug
- fixed killscore after rejoin
- Decreased the DE spread
- Increased the RB damage
- Increased the Projectile Speed of MP5k & MP5
- Decreased Shutgun range/damage
- Changed the skin of the HE nade
- added Infomsg that you cant change your key, while you are on a server
- Punishtk only on active round
- Punishtk can be stopped by Admin (check tocmenu for changing or use the command)
- Specator see in scoreboard the bombcarrier and the locations of all the players
- added Weaponicon, Text to Spectating/Death View
Fixed Maps
- Fixed Caspian Bombspot, Roof access and more
- Fixed Trooper Buyzone, Elevator and more
- Fixed Maui outer area access and more
- Fixed Deluge
- Fixed Forge2 and added some new things
- Fixed Rage
- Fixed Salsa roof access
- Fixed Hyperion
- Fixed Medina
- Fixed Anvil outer area access and blocking volumes
Change Log TO:C 1.8
Added
- Added performance option for weaponsmoke
- Added performance option for ShellcaseLifespan
- Added option for blue crosshair during reload period
- Added two new maps; OBJ-Trooper.to2 and OBJ-Forge][.to2
- Added new StGeorge layout
- Added round rewards GUI, command: activateguitab rewards - default button F7 (fresh TO:C install)
- Added support for ACP
- Added blocking some illegal commands
- Added map name to scoreboard
- Added time setting for Hit Indicator, [TO2_System.TO2_BaseHUD] HitIndicatorShowTime=0.5 in TOCUser.ini -> display time in seconds, negative value for no indication
Fixed
- Fixed framerate drops
- Fixed sniper desync bug
- Fixed most known bugs on all maps
- Fixed switchplayer bug
- Fixed hostage bug
- Fixed AK reload bug
- Fixed shotgun reload bug
- Fixed direction for hit detection when hit by grenades
- Fixed loading issue from Adminmenu
- Fixed hud element showing negative health values
- Fixed shotgun hit statistics
- Fixed kill statistics when reconnecting
- Fixed the charset bug in news page
- Fixed scoreboard overlap
- Reworked smoke grenade with faster expansion
- Lowered ambient sounds for all maps
- Reduced sound radius for footsteps
- Improved textures for loading
- Resized shellcases textures
- Small firerate and recoil changes for pistols and G3
- Small spread added to pistols
- DE laser use reduce spread by half
- Increased effect for weapon sparks
- Reduced sound radius for click, scope and firemode switch
- Reduced Mac/Scorpion price and recoil
- Increased flash nade blind radius
- Increased sniper inaccuracy when moving
- Decreased tocmenu loading time
- Reduced network cost
- Removed ricochets due to performance problems
hmm... i seemed to have missed this on the front page somehow?
Downloading now :]
This is somehow a great mod, though you need time to get into its weapons-feel.
It's better than counter strike in my oppinion and has a completely different pace. Also your maps were often nice and I like to see experimental guns like the Jackhammer in a game.
I have to try this out, because it's been one of the mods I played quite frequently some years ago. Only complaint was that the weapons feel to light, especially the smgs.
Ugh, I remember playing this in the old days...
It looks really good right now, I wonder if it can get any better...
is this standalone?
Do i need ut2 to work this?