Post news Report RSS TO:Crossfire 1.8 - 1.9.2 Released !

After almost 2 years it is time for an update on this page. Maybe you have thought that the project was dead. But TO:Crossfire is alive! It has been under constant development all the time the current version is 1.92.

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After almost 2 years it is time for an update on this page. Maybe you have thought that the project was dead. But TO:Crossfire is alive! It has been under constant development all the time the current version is 1.92.

OBJ-Trainstation OBJ-Trainstation
OBJ-Trainstation OBJ-Trainstation
OBJ-Blister OBJ-Blister
OBJ-Blister OBJ-Scope
OBJ-Scope OBJ-Scope

Change Log TO:C 1.92

Added

  • Scope][
  • Trainstation][
  • Malicious
  • Small code changes in background
  • More functions for the mapactor "Destroyable Mover" (now we could add crates, that can destroyed step for step for example)

Fixes

  • Province Nade Bugs

Change Log TO:C 1.9a

Engine Updates

  • fixed VIP Bug with Buymenu
  • fixed error log file
  • fixed low detail menu grafic
  • added option to increase performance in buymenu

Fixed Maps

  • OBJ-Asylum][
  • OBJ-Asylum][-VIP
  • OBJ-Drought][
  • OBJ-Getaway][

Change Log TO:C 1.91

Added

  • Playershadows (activatable or deactivatable from serveradmin)
  • Realtimeshadows (see first point, but feature gets frames lower)
  • RicoChet (activatable or deactivatable from serveradmin)
  • Colored Weaponbar with weaponstatus
  • New Mapactor "Destroyable Mover"

Fixes

  • codecleanup for more frames
  • optimized buymenu (framefix and new layout)
  • Dagger update for fixing shadowbugs

Change Log TO:C 1.9

Engine Updates

  • Escape Scenario
  • VIP Scenario (random VIP gets DE, Armor + Green Smoke)
  • New HUD
  • New buymenu
  • Choose playercharacter on serverjoin
  • Female models & sounds
  • New hostage - Rich Guy
  • Increased laserpointer
  • sell weapons in preround gives full money
  • New weaponicons in 3D view
  • Mainmenu update
  • Demorec icon in scoreboard
  • Show GUIDs on demorec start
  • Weaponmod for "DE/MSG", "Only Pistols", +++ (with tocmenu tab)
  • Security cam -> monitoring (not in use yet)
  • Changed sort of admin contextmenu (punish player, kick player etc.)
  • Cleanup code for more frames

New Maps

  • Asylum][
  • Blister][
  • Drought][
  • Getaway][

Fixed Maps (mostly bad corners fixed)

  • Anvil
  • Caspian Sea
  • Dagger
  • Infernum
  • Province
  • Rage
  • Richelieu
  • Trooper

Change Log TO:C 1.81

Engine Updates

  • repaired armor buy bug
  • fixed killscore after rejoin
  • Decreased the DE spread
  • Increased the RB damage
  • Increased the Projectile Speed of MP5k & MP5
  • Decreased Shutgun range/damage
  • Changed the skin of the HE nade
  • added Infomsg that you cant change your key, while you are on a server
  • Punishtk only on active round
  • Punishtk can be stopped by Admin (check tocmenu for changing or use the command)
  • Specator see in scoreboard the bombcarrier and the locations of all the players
  • added Weaponicon, Text to Spectating/Death View

Fixed Maps

  • Fixed Caspian Bombspot, Roof access and more
  • Fixed Trooper Buyzone, Elevator and more
  • Fixed Maui outer area access and more
  • Fixed Deluge
  • Fixed Forge2 and added some new things
  • Fixed Rage
  • Fixed Salsa roof access
  • Fixed Hyperion
  • Fixed Medina
  • Fixed Anvil outer area access and blocking volumes

Change Log TO:C 1.8

Added

  • Added performance option for weaponsmoke
  • Added performance option for ShellcaseLifespan
  • Added option for blue crosshair during reload period
  • Added two new maps; OBJ-Trooper.to2 and OBJ-Forge][.to2
  • Added new StGeorge layout
  • Added round rewards GUI, command: activateguitab rewards - default button F7 (fresh TO:C install)
  • Added support for ACP
  • Added blocking some illegal commands
  • Added map name to scoreboard
  • Added time setting for Hit Indicator, [TO2_System.TO2_BaseHUD] HitIndicatorShowTime=0.5 in TOCUser.ini -> display time in seconds, negative value for no indication

Fixed

  • Fixed framerate drops
  • Fixed sniper desync bug
  • Fixed most known bugs on all maps
  • Fixed switchplayer bug
  • Fixed hostage bug
  • Fixed AK reload bug
  • Fixed shotgun reload bug
  • Fixed direction for hit detection when hit by grenades
  • Fixed loading issue from Adminmenu
  • Fixed hud element showing negative health values
  • Fixed shotgun hit statistics
  • Fixed kill statistics when reconnecting
  • Fixed the charset bug in news page
  • Fixed scoreboard overlap
  • Reworked smoke grenade with faster expansion
  • Lowered ambient sounds for all maps
  • Reduced sound radius for footsteps
  • Improved textures for loading
  • Resized shellcases textures
  • Small firerate and recoil changes for pistols and G3
  • Small spread added to pistols
  • DE laser use reduce spread by half
  • Increased effect for weapon sparks
  • Reduced sound radius for click, scope and firemode switch
  • Reduced Mac/Scorpion price and recoil
  • Increased flash nade blind radius
  • Increased sniper inaccuracy when moving
  • Decreased tocmenu loading time
  • Reduced network cost
  • Removed ricochets due to performance problems
Post comment Comments
Jam3s007
Jam3s007 - - 1,217 comments

hmm... i seemed to have missed this on the front page somehow?
Downloading now :]

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SinKing
SinKing - - 3,119 comments

This is somehow a great mod, though you need time to get into its weapons-feel.
It's better than counter strike in my oppinion and has a completely different pace. Also your maps were often nice and I like to see experimental guns like the Jackhammer in a game.

I have to try this out, because it's been one of the mods I played quite frequently some years ago. Only complaint was that the weapons feel to light, especially the smgs.

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dave_5430
dave_5430 - - 2,114 comments

Ugh, I remember playing this in the old days...

It looks really good right now, I wonder if it can get any better...

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xXDestroyerGRXx
xXDestroyerGRXx - - 3 comments

is this standalone?
Do i need ut2 to work this?

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