Announcing the first release of The Great War 1918 modification. In spring 1918 a vast German offensive broke through the stalemate on the Western Front. Now 95 years later these events are portrayed in CoH.
Posted by don_durandal on Mar 21st, 2013
War has been going on for 43 months. The Western front changed little on the map since the Entente's armies stopped the German onslaught on the Marne river in September 1914. At 4.40 in the morning a violent barrage fell on the lines held by the British 5th Army. In its wake followed waves of German assault troops, small elite units of specially selected soldiers trained and equipped for a single task: to break through
War never changed so much in so little time; the glorious rifle-armed battalions of 1914 charging through the wheat fields of northern France had given way to small squads of specialists armed with grenades and light machineguns, crawling from cover to cover in the mud of no man's land. Planes brought warfare to a new dimension, and the tank had made its entrance on the scene. There had been no shortage of ingenuity when it came to finding new ways of killing the enemy, from heavy howitzers to flamethrowers and poison gas. New offensive tactics brought short victories followed by bloody defeats as the defensive caught up in an endless cycle of innovations and counters.
And yet despite all this, the stalemate of trench warfare was still going on...
As the spring Offensive punched deeply in the old trench systems, armies once again fought over the open fields and villages of northern France and Belgium.
Far away from the shelter of trenches,
War has been going on for 43 months. The Western front changed little on the map since the Entente's armies stopped the German onslaught on the Marne river in September 1914.
At 4.40 in the morning a violent barrage fell on the lines held by the British 5th Army. In its wake followed waves of German assault troops, small elite units of specially selected soldiers trained and equipped for a single task: to break through
While the mod's main goal is to represent the First World War, we decided from the start to specifically portray the Western Front and the period going from 21 March 1918 to the armistice, or more precisely the Spring Offensive, the second battle of the Marne and the Hundred Days offensive.
This allows us to integrate as many different weapons and vehicles as possible, while keeping a consistent timeline in regards to uniforms and tactics. It also makes fighting on stock maps more believable as in 1918 there were plenty of engagements far away from trench systems, from the flat fields around Amiens to the streets of Cambrai and the deep woods of the Argonne forest.
It also makes the specific gameplay of Company of Heroes easier to adapt as by 1918 advanced small squad tactics had already been well developed and refined by all belligerents.
To commemorate this significant date we announce The Great War 1918 mod's first release for this Saturday!
- a balanced gameplay focused on the particularities of the Great War, with trenches, poison gas and melee
- an accurate representation of 1918 armies, with new weapons, vehicles, artillery, planes and uniforms.
- two factions: the German Imperial Army and the British Expeditionary Force
- both single and multiplayer (including automatch) are available. It will not include a campaign however
- a no pop-cap skirmish mode called "Grand Offensive" has been added
- BuckyBoy's cheat mod has been integrated and will be available when playing in dev mode.
- full translation in German, Spanish, Polish, Russian and French
- Two new maps: Fromelles and Villers-Bretonneux
A map by TheSphynx
The rural town of Villers-Bretonneux managed to escape most of the war unscathed, with the airport in the neighbouring village of Cachy as sole reminder of the war going on. However when the German spring offensive crashed trough the entente lines in March 1918 the town suddenly found itself on the frontline. While a first attack was repulsed by British and Australian troops, the Villers-Bretonneux fell some weeks later, only to be recaptured by the end of April.
It is however an event on 24 April 1918 which made the battle famous. As three Mk IV tanks advanced in support of a British counterattack they suddenly found themselves face to face with a German A7V, thus sparking the first tank versus tank battle in history.
This 4 player map depicts the village of Cachy, 2km away from Villers-Bretonneux. Most of the map is covered by fields and fences, with some village buildings in the centre. It has plenty of covers for infantry, but some obstacles might make navigation difficult until ploughed through by tanks.
A map by MonolithicBacon
This little village had some famous occasions during the first world war. On Christmas 1914 enemies joined between the trenches to celebrate and have peace.
It had been part of the German defence for two years when in July 1916 the Australian 5th division was ordered to make a diversionary attack on it during the Battle of the Sommes. What was the ANZAC's first mission on the Western Front turned into a disaster and one of the bloodiest day in Australian military history. For most of the war the ruined remnants remained firmly in German hands.
This 4 player map features two opposing lines of staggered trenches separated by no man’s land with few covers; infantry operating alone, without support, will not survive!
The bases are situated in some burning forest and ruined farms behind the trench lines.
The trench lines of each side connect a medium fuel and a high munitions to the base sectors of each player. Loosing control of the trenches or the resource points will bring big trouble, so make sure both areas are protected.
On this map there are four victory points: one for each player side and two in no man's land. You can win the game by just holding the no man's land or conquering the enemy trench system. The choice is yours!
The Great War 1918 dev team