Here's a quick presentation of the current factions' tech trees.

Posted by don_durandal on Mar 12th, 2013

The Great War is a modification of Company of Heroes to introduce the World War I battle field into the modding scene. It is mainly focused on infantry and artillery warfare, adding gas attacks as a new gameplay feature which both factions have non-doctrinal access to. Vehicles and airplanes, which have been introduced as new weapons in that war, will also have a deciding role.
The two factions you can currently command are the German Empire and the British Expeditionary Force.

Image

German Empire

In early 1918, when the Kaiser made peace with Russia, all German forces on the Eastern Front were moved west to prepare for a big offensive. This is why the German faction is offensive from the start, having a lot of infantry support to crush enemy fortifications and conquer French territory.

Artillery is the leading support for this faction as while it has powerful vehicles available, these are few and limited in numbers.
The German Empire has a more conservative tech tree similar to CoH Wehrmacht and its HQ upgrades. These upgrades unlock abilities and other techs, like the Tier 1 and Tier 2 buildings which get constructed by your main builder unit: the pionier group.

From the start you can either rush for Landser groups supported by a platoon leader, or fast tech to "company assets" (tier 1 phase) which unlocks the company depot (tier 1 building) with snipers and the officer. Also it unlocks strongpoints which can be upgraded to a MG nest, a sector-lockdown building or a medic station. At this point the HQ can be upgraded to act as a healing center for wounded soldiers.

"Battalion assets" (tier 2 phase) unlocks two new units in your tier 1 building: a MG08/15 light machinegun team and the light Minenwerfer, a 7.6cm towed mortar.

"Divisional assets" (tier 3 phase) unlocks the Field Liaison Post (tier 2 building) which grants access to stormtroopers and the field gun. Also it allows the construction of howitzer emplacements.

"Army Corps assets" (tier 4 phase) unlocks the mighty A7V. Also you have a mobile armoured troop carrier here: the Ehrhardt E-V/4.


Image

British Expeditionary Force

The main feature of the BEF is passive-aggressive warfare, with a defensive early game focused on building outposts to lock down points and defend them against German attacks. Then British players can start a counter offensive by teching for infantry support weapons or go for a vehicle rush. In both cases artillery is available as support.

The main builder unit is the RE (Royal engineers) field section available at the HQ. The player can decide to build an early Platoon Outpost, dressing station (healing and wounded collection) or an early MG nest. An outpost in the field with a dressing station next to it is a good combination to hold and defend an important resource point. Note that outposts build infantry and command sections in the field too. It is also possible to just go for heavy infantry strategy and skip forward ouposts.

Further teching to Scout Officer's Post (tier 1) grants access to snipers, command sections and trench raiders whose role is to attack German entrenchments.
From there one can build either a munitions dump which unlocks gas attacks and infantry grenades, or go for a fast vehicle rush with Rolls-Royce armoured cars by building the Maintenance Bay (tier 3), or build the Company Command Post (tier 2) for infantry support weapons like Vickers HMG and Stokes mortar.
Note that the 4.5in howitzer emplacement requires the munitions dump and either the company command post or maintenance bay.
Also tanks can only be built at the maintenance bay once the company command post is completed.


One of many special features I want to present at this point is tank fights:
British MkIV male tanks have two guns which are mounted on either side of the vehicles. However if you face an enemy frontally they cannot fire, because the guns cannot turn that far. What you have to do is to face your tank sideward and "lock" it so that it has its best fire angle.
Do not see this as an inferior feature however! British tanks can circle the enemy while firing all the time with both cannons!
The German A7V doesn't need to turn and lock the vehicle as its cannon is mounted on the front. However it can only face one enemy vehicle at a time and cannot circle it.
There are no tanks ingame (yet) which have a turret!

This is all for now. Next time we will talk about the mod's new maps: Fromelles and Villers-Bretonneux!

Update by Killar/GeneralCH
TGW1918 balance team

Post comment Comments
Guest
Guest Mar 12 2013, 8:17pm says:

cool muss nur verdig weren

+4 votes     reply to comment
to-der-trenches
to-der-trenches Mar 12 2013, 8:37pm says:

OHH BOY!

+9 votes     reply to comment
Gnostic
Gnostic Mar 13 2013, 4:57am says:

I am made of slobber.

+2 votes     reply to comment
Stoss16
Stoss16 Mar 13 2013, 5:46am says:

:D awesome cant wait... :D

+5 votes     reply to comment
swelund
swelund Mar 13 2013, 6:40am says:

Looks amazing, just one question: Will it be possible to order your troops to stay in the trench, even if that means they will have to take a longer route when moving? Just so they don't jump out of the trench by themself. Or as other mods have a "guard" option, so the soldiers don't move.
Looking forward to play this! Kepp up the good work :)

+2 votes     reply to comment
don_durandal
don_durandal Mar 13 2013, 7:35am replied:

That would be unnecessary; they already do that by default in the mod. Trench cover has been specifically set in the soldiers' behaviour code so that they stay there no matter what, unless specifically told to move out.

+5 votes     reply to comment
-=[Colorado]=-
-=[Colorado]=- Mar 13 2013, 9:54am replied:

Well done. Makes the mod so much more realistic. I hate it in vanilla CoH when you tell your troop to take cover behind a stone wall (i.e.) and they are like: "Look, an enemy troop! Better jump out of my cover." And you like o_O (Why?)
I waiting so bad for this mod! I follow it since the first uploads and soon we will able to play it. Hopefully it will be released around Eastern!

+8 votes     reply to comment
swelund
swelund Mar 13 2013, 3:57pm replied:

Excellent!! Great work :)

+3 votes     reply to comment
balthasar48
balthasar48 Mar 13 2013, 7:32am says:

Roll on release

+4 votes     reply to comment
pieterschieter
pieterschieter Mar 13 2013, 1:11pm says:

Truly awesome work

+2 votes     reply to comment
vinnicool
vinnicool Mar 13 2013, 2:28pm says:

coool very nice i want to try it with this pictures really much

+1 vote     reply to comment
Rotfuchs
Rotfuchs Mar 13 2013, 5:00pm says:

interesting feature of the british MkIV tanks. but will the AI also be able to handle it? moving the tanks into the right attack direction?

+1 vote     reply to comment
Falconet
Falconet Mar 13 2013, 5:11pm says:

Cool!

+2 votes     reply to comment
plyuto518
plyuto518 Mar 15 2013, 2:56pm says:

Excellent work!

+2 votes     reply to comment
orin08
orin08 Mar 15 2013, 11:43pm says:

sweet, it just keeps on getting better and better

+2 votes     reply to comment
halojoe21
halojoe21 Mar 17 2013, 4:00pm says:

Please finish quick ;_; My soul wants this so bad

+2 votes     reply to comment
TheSoldier
TheSoldier Mar 18 2013, 10:08pm says:

God, is the British Command tree that complicated? Seems like learning the PE all over again. o.0

And why are there so many "Infantry Sections" in the tree? Can all of those build that?

0 votes     reply to comment
don_durandal
don_durandal Mar 19 2013, 4:02am replied:

The explanation is in the text right bellow the image.

The platoon outposts can build infantry and command sections too (initially available at the HQ and Officer Post), except the outpost do it anywhere on the map, and secure the sector they're built in.

+3 votes     reply to comment
counterstrike911
counterstrike911 Mar 30 2013, 11:36pm says:

Uhm question guys, whats the "Grand Offensive"?

+1 vote     reply to comment
counterstrike911
counterstrike911 Mar 30 2013, 11:37pm replied:

Oh wait nevermind :)) no-pop cap

+2 votes     reply to comment
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