FIRST REAL video of our eye-tracking implementation. And the play-feeling is really cool. And as the eye-tracking device is non-intrusive (no glasses you wear, no helmet, nothing, it's under your screen...) it really feels like magic!
- This week: Valve's Steam integration into Son of Nor, more work on the menu with multiplayer waiting rooms, more work on the triplanar shader, eye-tracking demonstration.
- We're going to be at GDC! You will be able to test out Son of Nor with eye-tracking there! Contact us if you'll be around.
- We're especially interested in what you think of the eye-tracking.
- Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss your opinion in our daily team meetings!
Just awesome guys!
Yeah, have fun at GDC, looks good!