Beside all the stress, yet excitement for the coming Kickstarter campaign, the production team continues implementing things into our daily builds. This is what happened this week.
Improved character animation controller: Animations now have shorter transition times and the character reacts more quickly to input changes.
Work on the fire burst visual effect. Experimentation with different types of flames.
Fire burst and wind push can now be cast up- and downwards. This is useful in up- and downhill battles. Previously, these spells could only be cast on the same horizontal axis the player was on, making up- and downhill battles impossible.
New fire enhancement visual effect.
New wind push visual effect.
Sarahul with bows now got a bow shooting animation. But we need to put the bow into the other hand. Last minute features always suffer from bugs...
I take an arrow to the ... behind.
Not exactly a feature, more of a byproduct. The Sarahul dispenser at work.
Julian takes a nap while I bring you weekly updates.
3 DAYS to our Kickstarter campaign! We are still praying as some account verification process seems to still be ongoing. How long does that stuff take! Arghhh. Our nerves...