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They say you shouldn't go out into the zone alone.

Posted by burtondrummerNY on Apr 15th, 2013

Attention ZombieMod fans,

It is our pleasure to elaborate on the hint posted recently. ZombieMod will indeed be featuring Bandits as a playable faction with release. While they still have a long way to go, they will be an independent faction from the Survivors, and will be an enemy of survivors, zombies, and themselves.

In the darkest days after the initial infection, groups of survivors banded together to protect themselves from the undead and the elements. However, as time went on, these groups became hostile towards each other and other people. As the survivors, backed by the military, attempt to liberate the rest of the former United States, they face fierce resistance from bandit groups who are intent on retaining their power.

Bandits will be implemented via game modes that will swap them with the two standard factions (Survivors and Zombies), meaning that you cannot have Survivor + Bandit vs Zombies, or Zombies + Bandits vs Survivors, etc. If we see fit, we may make them a reward faction if this works better.

The Bandits will be a full faction, with three unique doctrines, their own tech tree, structures, and unique units. They will excel in asymmetrical warfare, using smaller numbers to take on the zombies and the survivors and will present a truly unique playstyle.

On an unrelated note, we would like to make a quick little advertisement. If you play DayZ, the "official ZombieMod server" is now online! There is a link in the mod's profile, as well as a link to the server's steam group.

- The ZombieMod Team

Post comment Comments
AthrunZala02
AthrunZala02 Apr 16 2013, 8:38am says:

at last,a bandit faction ^_^

+9 votes     reply to comment
HavocOfDoom
HavocOfDoom Apr 16 2013, 8:44am says:

Sounds pretty neat! I will like to see how this works out for you guys! Best of luck! :)

+11 votes     reply to comment
CosmicCr33per005
CosmicCr33per005 Apr 16 2013, 8:54am says:

I knew it! I love factions in RTS games that are stealth based, take the GLA in C&C generals for example. Pure bad ***.

0 votes     reply to comment
jaffacakeN7
jaffacakeN7 Apr 16 2013, 9:55am says:

Welcome to Woodbury

+3 votes     reply to comment
Frosty_Guy
Frosty_Guy Apr 16 2013, 3:38pm says:

Eh, I'd rather the mercinaries, but still sounds good!

+2 votes     reply to comment
Reborn:X
Reborn:X Apr 17 2013, 10:03am replied:

"Mercinaries" would have been bland, since they are basiclly soldiers for hire and wouldn't fit into the "third faction with no allies" idea. They would have been just another augumentaion to the Survivor forces.

And it is spelled "mercenaires", not "mercinaries".

+2 votes     reply to comment
plyuto518
plyuto518 Apr 16 2013, 3:50pm says:

Sounds awesome!

+2 votes     reply to comment
ubermensche
ubermensche Apr 16 2013, 5:21pm says:

I see a World War Z reference!

-1 votes     reply to comment
burtondrummerNY
burtondrummerNY Apr 16 2013, 5:28pm replied:

I don't

+5 votes     reply to comment
aidas2
aidas2 Apr 19 2013, 12:32pm replied:

owned.

+1 vote     reply to comment
NEEDACODE
NEEDACODE Apr 16 2013, 9:09pm says:

it would be way cooler if you could have all 3 but thats just me. are you gonna do another zombie faction?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Apr 16 2013, 9:19pm replied:

No? It's hard enough coming up with good ideas for 1 zombie faction.

+2 votes     reply to comment
Reborn:X
Reborn:X Apr 17 2013, 10:10am replied:

Zombies aren't "factionalized", they are a group, a living force that does not distinguish a CoC or a leader. They only band together to hunt for the living and thus it would be hard to create an another zombie faction with meaning. Surely it would have been easy to let's say, create a second zombie faction this time composed of infected military men rather then the current amalgation of civilians, medical personnel and soldiers, but then the problem arises when trying to create a backstory. More plausible it would be to create an unfriendly, black operations style faction based on vCoH Panzer Elite which main objective would have been data gathering on the infection spread & lethality.

0 votes     reply to comment
burtondrummerNY
burtondrummerNY Apr 17 2013, 1:15pm replied:

Or more plausible would be to not make a second zombie faction.

+1 vote     reply to comment
theguy345
theguy345 Apr 17 2013, 1:15am says:

You guys should port to COH2 Its much easier and the new fog of war is perfected. Also Great idea to the bandits.

+3 votes     reply to comment
TopHatZebra
TopHatZebra Apr 17 2013, 2:39am says:

On the one hand, Im excited because bandits will be great!

On the other hand, I am sad because now it will take even LONGER for the mod to come out! D:

+4 votes     reply to comment
Someguyatheocorner
Someguyatheocorner Apr 22 2013, 9:56pm says:

Hey I know, this isn't a part of the bandit faction or anything, but have you thought of the zombies being able to play "dead"? Be a nice trick to play on them living humans.

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Apr 23 2013, 12:09am replied:

I've given it thought, not sure how to make it work well.

+1 vote     reply to comment
kian273
kian273 May 16 2013, 2:00pm replied:

You could use the camo/hide skill and instead of being invisible it's a stationary mass of bodies(if more than 1 zombie in the group) texture wise and when someone gets too close they disengage the skill and attack kinda like how if enemies get to close to your sniper he's "revealed" and usually killed...only they actually would disengage it(not sure how you would force the disengage completely but yeah...)

+1 vote     reply to comment
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