I just want to give you a short update.
The last days I didn't have any time to work on the mod. The progress is really slow. But mostly because I am now a store manager (with 18 years wtf) , instead of a normal staff. I am also going to study "Media technology and design" at a University for Applied Science, at the end of the year.
I have to work really hard and will need some time to get everything rollin again ;)
Just don't worry I am going to work on this mod's next big version with full capacity the next following weeks.
The smaller 1.9.32 update will be released the next days.
Changelog Crystallized Doom 1.9.32
-New menu style
-New graphic for Mutant Soldier
-New graphic for Elite Cadre
-New voice for Avatar
-New voice for Daishin
-New unit Mantis (Cabal)
-Reworked threat rating (improved Harvester AI, units choose better targets now and more)
-Added debris for Inferior
-Added 0 new AI Task Forces for GDI AI (Total amount of 116)
-Added 6 new AI Task Forces for Nod AI (Total amount of 131)
-Added 3 new AI Task Forces for Cabal AI (Total amount of 83)
-Added 0 new AI Task Forces for Forgotten AI (Total amount of 95)
-Easy AI now has 20x starting money (was 12x)
-Normal AI now has 40x starting money (was 14x)
-Brutal AI now has 60x starting money (was 16x)
-Banshee Bomber now doesn't have anymore target searching bombs
-Elite Cadre now has light armor (was none)
-Mutant Sniper renamed to Dark Angel
-Mutant Specop renamed to Ghost Fighter
-Mutant Warlord renamed to Warlord
-Mutant Soldier renamed to Soldier
-Mutant Warrior renamed to Warrior
As you can see there isn't much done yet (exept the Threat Rating Logic, which was a lot of work). I am going to add a few new voices for some units, add specific debris to units which doesn't have any and do some small balance changes.