what makes each faction unique to itself...........
Posted by Spinobreaker on May 23rd, 2011
Once the next round of balancign is in i was going to series by series fine tune it. And i was after some of all you inputs as to how to make this work. We all know i know Battlestar and Halo, and im more or less an expert on stargate. But i freely admit i know little or nothing of most of the other factions in the mod.
So basically i was wondering, what makes each faction unique.
With stargate they have VERY powerful shields, but said shields have a very low recharge rate. They also tend to do average damage across the board, and are generally not to fast or agile
With Battlestar they have very dense hulls that repair fairly quickly (to compensate for lack of shields). As for damage they do average to low damage. They are also not to fast in a straight line but can turn on a dime.
With Halo its a combinations, UNSC ships havee dense hulls that reapir quickly while covenant ships have low hull and average shields that recharge quickly. The UNSC do low damage (except MAC shots) while the covenant does heavy relative damage. But in a straight line the UNSC ships are faster and turn quicker, while the Covenant ships tend to be lumbering hulks that move slowly and cant turn to avoid the moon orbiting the planet in the next system... ok they not that bad but u know what i mean.
Now the rest is just my speculation, feel free to correct me and ill add a section for corrections
Star Trek have hulls that are average strength, shields are also avergae but they recharge quickly. Damage is again average, but they are faster and turn quickly in combat.
Star Wars is almost the opposite, there shields are week, but there hulls are strong. They do heavy damage but they cant turn to avoid alderaan (hense why it was destroyed :p ) and are not to fast in a straigh line.
Wing Commander, well i know nothing of wing commander, so id just rate it the same as battlestar and starship troopers
Starship Troopers, probably same as battlestar... more or less anyway
Babylon 5 is a bit of an odd one. Id rate it as strong hulls low shields, they do medium damage but are very fast and can rapidly turn to face enemies...
I was planning on doign up a % chart to show how i might be able 2 balance each faction slightly different to the others, but its not that easy...
If u tihnk ur up to the task, go right ahead and PM it to me
Remember it has to be even in the long run