We have worked a lot during the past two months.
OLENDER Robert has created new animations for the Compsognathus, Emissarys Raptor model has been tweaked and now is ready for rigging and then animation, and some of there modeling/skinning and UI texture tasks have been completed.
KIRSCH Nicolas has handled the Ai coding for our NPCs and also worked on getting the Gallimimus model, ragdoll, animations & code to work like we want them too.
DESNOS Julien has made progress with his maps. No media will be unveiled, it is our choice to guarantee some surprises.
We are also glad to announce that a new member has joined us. ROWNEY Joel (a.k.a BaRaDa) and he's working on a human model.
And a lot of "paperwork", we could call it organization optimization, has been done.
We really don't have the time to say much more right now but hope it's enough for those who wanted a little peak into the progress of the project.
Happy gaming in the meantime, and don't forget, we need you'r help, a programmer specifically, just check the recruitement picture/link at the right of top banner.
/JL Staff
Damn. Looking good!
Team JL thanks you :)
neat
On screen he looks like Gabe.
Gaben
Yeah, I too was clicking through with the intention of saying: Nice gaben model.
Gabe, no question.
Gaben!
Yay! Another update! Looking good guys!
Gabe Newell is Dennis Nedry
Mouth moves a bit too fast I say.
But it fits very well to the dialogue from the movie that BaRaDa used for his testing purposes.
skinny version of gaben
Thanks for the comments and Gaben spamming :P
Instantly make me wanna spit in his face ;)
Nicely done!
ooo RIGHT!
will you have a Sam Jackson model? that would f**kin awesome
Hello...Newman!!
Looks great tracking
i see your model of gabe is done
Many people there must run and buy glasses no ? :D
take a look here :
3.bp.blogspot.com
UH, UH, UHH; HE DIDN'T SAY THE MAGIC WORD(s).
when and how it will be ready to play
are doing a fantastic job