Post news Report RSS Second update for SS version of the Titanium Wars Mod

Second updated SS version 0.99.02. DC version have release status now. However SS version is far from release state. I'll continue my work on new race. Now we have great progress for SS version. See Change Log for new SS version.

Posted by on

Second updated SS version 0.99.02. DC version have release status now. However SS version is far from release state. I'll continue my work on new race. Now we have great progress for SS version. See below and in game directly.

Change Log
===========

- Lord of Change was added in true form. Great thanks to TS Mod team for model. Thanks to Andrei354 for base complex animations. Additional animations, needed markers, events, OE- and AE-code were made by Grumbling Orc.
- New Ork Stompa was added. It was named "Grot Stompa" because it is not enough big as normal Stompa and piloted by Grot (as part of model). Great thanks to Maestrorobertus for model and its base animations. Thanks to Andrei354 for die animations. Additional animations, needed markers, events, OE-, AE-, AI-code, and many other things were made by Grumbling Orc.
- New idle turn animations were added for Revenant (by Grumbling Orc).
- New building Adeptus Titanicus Factory was added for Whitch Hunters. It adds 10 support points. Produces servitors, inquisitorial vehicles, and ultimate powerfull unit -- Warhound Titan.
- Ravager don't require Soul Cage now.
- Second infantry health upgrade was added for Dark Eldar.
- Planetary Strike Add-on increases maximum squad size of Mandrakes, Warriors, and Scourges now. Also upgrades maximum number of heavy weapons Scourge squads can carry.
- Haemonculus is more effective as detector now.
- Exorcist is more effective against buildings now.
- Whirlwind battery can be upgraded now. Old upgrade was renamed to "Hunter-Killer Missile Launchers for Rhino based vehicles, and improved Whirlwind Missile Battery". New function: increases range of fire for Whirlwind Missile Battery.
- Now "More Sluggas" research increases maximum number of heavy weapons Slugga Boyz, Shoota Boyz, Kommandoz, and Grotz Gang squads can carry. It was renamed as "More Sluggas and Dakka".
- New rational binding system for Necrons abilities.
- Mark of Khorne ability was added (and OE-coded) for Bloodthirster and Bloodletters. Additional sound effects for Mark of Khorne were added to OE-code of other Khorne units.
- Fixed bug with disappearing Mark of Khorne ability icon after reinforcing of Khorne Chosen Champion Squad. Bind "S" for this button now.
- Avatar, Bloodthirster, and Keeper of Secrets were rescaled.
- Fixed bug with incorrect transformation of some fire tracers from muzzles of enemy weapons to Kustim Stompa and Keeper of Secrets.
- Improved OE-code for Ork Dreadnought and Killa Kan. Correct move animation for both, and improved aim behaviour for Ork Dreadnought.
- File "autoexec.lua" was changed.
- Some rebalance overpatching was made.

Post comment Comments
ReiFan01
ReiFan01 - - 60 comments

The Lord of Change doesn´t seem to have the right model; I devoted my Chaos Boys to Tzeentch and summoned him with the Chaos Sorcerer, but a Bloodthirster appeared. The same happened when I tried this with a Tzeentch Icon Bearer and an Aspiring Champion.

Can anyone explain what could have gone wrong?

Reply Good karma Bad karma+1 vote
GrOrc Author
GrOrc - - 999 comments

You use old version of TWM obviously... True model for LoC was added recently only in latest update.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: