So, after about a month since the release of QCDE 2.0.1, here we go with a new "patch" version (which as always is still full download).
Download link
Moddb.com
But what's changed in 2.0.2? Have a look
V2.0.2 (Jan 18 2019)
Balance
- PvE hard skills rebalanced to be more fair while still being challening
- Freeman's active ability rework: Pushes enemies, players and projectiles away from user, 3 charges, no damage
- Freeman is slighly slower than the average medium champion
- Major's ability: cooldown +5sec, max damage per bomb from 100 to 60dmg
- Sarge no longer starts with armor on spawn
- Sarge armor gain from small hourglasses +60%
- Durandal can identify fake Eleenas easily thanks to his passive
- Eleena's passive renamed to Acrobatic: in addition to high jump, allows to "drop fast" when pressing +crouch while midair
- Eradicator is slighly faster than the average heavy champion
- Grayson's ability, time from thumper placement to activation reduced
- PvE LG damage buffed, while "static field" upgrade was slighly nerfed
- Slight decrease of boss health scaling based on upgradesBugfixes
- Fixed LG residue hurting coop allies
- Fixed Homing nails not alerting monsters
- Fixed bad lootbox seed when game starts not on map01
- Fixed Skirmish Rogue weapon upgrades misbehaviour when changing maps
- Fixed "Full Arsenal" lootbox reward not giving shotgun
- Fixed Doppleganger typo on Eleena's description in CHS
- Fixed bad cooldown for Freeman's extraction in CHS
- Fixed Freeman remainig "on stasis" when extracted while he was Grayson-thumped
- Fixed Eleena not getting any benefit from lootbox rewards of "-x% cooldown reduction"
- Fixed wrong ammo capacity for Hunter in PvP modes
- Fixed Zedek self burn when using active ability too close
- Fixed some champions summoning Lucienne's gun-prop on death
- Fixed outdated info on Sarge's Light Armor overstack, which was changed long ago
- Fixed Simulacra (BOBs) leaving an erroneous trail when hit by Hunter's tracking projectilesQuality of Life
- Monster damage numbers have been greatly optimized for performance
- Players drop some of their upgrades on last death on survival (to allow other players to get them)
- Weapon upgrade pickups no longer have a frame, and they are lifted from the ground for easier spotting
- Upgrades are much more common in Skirmish Rogue
- Auto-bots no longer join duels
- Weapon Upgrade messages mirrored into log to read later
- Fixed "RocketArena" cvar being saved between sessions
- Duke's freeze projectiles go through players in Coop
- Blazkowicz's regeneration SFX volume decreasedMisc
- Added QC bots
- Highest fragger gets crowned in DM modes (server disable with sv_crowntheleader 0)
- Gman can only be seen by Freeman
- Beautifying of HUD elements: ability meter, keys, etc
- Beautifying of 1st person Ability-Weapon sprites for Zedek, Duke Nukem, Galen
- "Player picked up key" message will no longer appear in coop if the key had been already picked up
So, as you can see, we've been taking care of issues we've found. Most of all, reworked Freeman to not be as damned OP as he was in duels before. It wasn't a mere tweak of values; his ability changed altogether while staying thematically sound.
All that is fine and dandy. But what about new stuff?
Well, unless we find more big issues to do a 2.0.3, we're already moving towards a v2.1 release next month, which will bring new toys. That's all I can say for now.
Stay tuned though, for I shall announce more stuff here later down the road.
See you on the arena!
-DBT
What about a weaponpack with D4T guns? I feel like these 2 outstanding mods should be merged.
yey. new toys
New toys... cant wait!
Plz update qc doom edition for working on new gzdoom 3.7.2 and plz update the mod for new version gzdoom 3.7.2