Post news Report article RSS Feed PurpleRune Alpha 1 Release

This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...

Posted by jordo834 on May 19th, 2012

Hey, To explain everything a bit, I have decided that due to productivity and issues with the game's core code, to make the move to Unity. It was a big one that has involved completely scrapping everything, but hopefully it is for the best.

So far I have a procedural dungeon generator which isn't actually too bad, and a basic player movement system that works surprisingly well, it also works on touchscreens.

Here is a screenshot of what I have so far:

New Engine

To move the player simply clicks or touches a nearby tile to move there. It is a very basic system and needs improving but for now it works just fine.

Next week I will start work on spawning objects with stats and lovely things like that, and I'm also hoping to get orientation support onto Android devices.

Part of this new strategy includes releasing the latest builds on here to the public, for Windows, Mac OSX, and Android, the download links are here:

Thanks for supporting,

Post comment Comments
notaclevername May 20 2012 says:

Nice start!

+1 vote     reply to comment
CrimsonEmperor May 22 2012 says:

Make a mirror link please!
I can't download from MediaFire D:

+2 votes     reply to comment
alienfreak99 May 23 2012 says:

looks great!

+1 vote     reply to comment
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