Well, I want to get straight into the news, without no introductions, but heck, for those who know the mod, welcome back, for those who don't know, Welcome.. Read the summary.
Basically, few things that I have changed since the last update, (it's not public of course, just letting you know).
* Sniper reticle.
* Points system.
* Cash system.
* Weapon animations.
* Menu layout.
* Source scheme.
* Team panels.
* Game sounds.
* Player sounds.
All of those have been edited or changed, just letting you know.
And now for a different topic, we are looking for a MAPPER, yes.. Someone that can show us some good work either with open spaces or closed spaces, expert on HDR lighting is must. Basically, high quality lighting, and realistic mapping considering real life consequences (yes).
Also we are looking for a weapon modeler and a skinner, which also, has a nice portfolio of their work, which has a lot of free time, and can be committed to work until the initial release of the mod.
no beta?!
You would have to wait a little bit to hear more about the beta. Current version so way far from being stable enough for beta.
ok
Nice to see you back. Also would be nice to have some really big range for sniping, with moving targets and so, sort of a tutorial sp missions before mp because this looks more like cqc.
We'll see what we can do.
I would be pretty easy to develop, but we are planning on a campaign mode.
Happy to know this is back :D