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Welcome to S&R: Tactical Run, a full half-life 2 conversion modification.
We are working hard to finish the first public beta release.
Xoom3r / Benjamin Z.
Checalov / Daniel C.
Chappi / Adrian K.
We are looking for a weapon modeler.
We are looking for a world designer.
We are looking for a weapon animator.
We are also looking for a weapon texture artist.
The main goal of this mod is to deliver you the best sniper experience ever delivered in a video game. mostly concepted from games such as call of duty and the battlefield series, where you'd have to sneak upon your opponent and eliminate him without anyone noticing where you are. Basically your goal is to find a good sniping spot, and hide there until you see your target.
6 comments by xxoomer on Nov 23rd, 2010
Well, I want to get straight into the news, without no introductions, but heck, for those who know the mod, welcome back, for those who don't know, Welcome.. Read the summary.
Basically, few things that I have changed since the last update, (it's not public of course, just letting you know).
* Sniper reticle.
* Points system.
* Cash system.
* Weapon animations.
* Menu layout.
* Source scheme.
* Team panels.
* Game sounds.
* Player sounds.
All of those have been edited or changed, just letting you know.
And now for a different topic, we are looking for a MAPPER, yes.. Someone that can show us some good work either with open spaces or closed spaces, expert on HDR lighting is must. Basically, high quality lighting, and realistic mapping considering real life consequences (yes).
Also we are looking for a weapon modeler and a skinner, which also, has a nice portfolio of their work, which has a lot of free time, and can be committed to work until the initial release of the mod.
im a weapon modeler and i have a friend who models weapons that is really experienced also any chance we could help with any modeling?
Any News... this better not be dead...
its been a year since the last update
Not dead. I got drafted. in about 3 years from now, I will have time to work on it.
hahaha 3 years... well, good luck. This was exciting to think about happening, but I highly doubt it will now.
Guess what?
All I can say is 3d scopes.
I love them. So bad. It's just the effect that makes me tingle inside. If you don't know what i'm taking about, then play Insurgency or Red Orchestra. The scope is zoomed while the area around it isn't.
I'd really like this in the game. I'd be amazing.
Anyway. It's looks great right now, good work men!
Yeah a really dark night time map with flashlights so you actually have to find people. Maybe some nightvision like in underhell.
It uses source which runs of any source game css tf2.
oh really? sweet, i mean im going to buy it anyway, it seems like a really good game, but ok cool. I have Left 4 Dead 2, which is source, and now I got Team Fortress 2 since its a free game now! So yay!