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S&R: Tactical Run

Welcome to S&R: Tactical Run, a full half-life 2 conversion modification.
We are working hard to finish the first public beta release.

The Team:

Xoom3r / Benjamin Z.

  • Programmer
  • Soundtrack

Checalov / Daniel C.

  • Concept
  • Story
  • Community manager

Chappi / Adrian K.

  • Particle Effects

We are looking for a weapon modeler.
We are looking for a world designer.
We are looking for a weapon animator.

We are also looking for a weapon texture artist.

The main goal of this mod is to deliver you the best sniper experience ever delivered in a video game. mostly concepted from games such as call of duty and the battlefield series, where you'd have to sneak upon your opponent and eliminate him without anyone noticing where you are. Basically your goal is to find a good sniping spot, and hide there until you see your target.

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mosin nagant Progress Resumed : We need your help! Basic weaponary
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6 comments by xxoomer on Nov 23rd, 2010

Well, I want to get straight into the news, without no introductions, but heck, for those who know the mod, welcome back, for those who don't know, Welcome.. Read the summary.

Basically, few things that I have changed since the last update, (it's not public of course, just letting you know).

* Sniper reticle.
* Points system.
* Cash system.
* Weapon animations.
* Menu layout.
* Source scheme.
* Team panels.
* Game sounds.
* Player sounds.

All of those have been edited or changed, just letting you know.

And now for a different topic, we are looking for a MAPPER, yes.. Someone that can show us some good work either with open spaces or closed spaces, expert on HDR lighting is must. Basically, high quality lighting, and realistic mapping considering real life consequences (yes).

Also we are looking for a weapon modeler and a skinner, which also, has a nice portfolio of their work, which has a lot of free time, and can be committed to work until the initial release of the mod.

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Post comment Comments  (0 - 10 of 130)
TheParsons105 Jul 13 2012, 12:45am says:

im a weapon modeler and i have a friend who models weapons that is really experienced also any chance we could help with any modeling?

+1 vote     reply to comment
kjfytfkytfyt Jul 21 2011, 3:26am says:

Any News... this better not be dead...

+2 votes     reply to comment
p0w3rs Dec 31 2011, 3:09am replied:

its been a year since the last update

+2 votes     reply to comment
xxoomer Creator
xxoomer Oct 15 2011, 6:11pm replied:

Not dead. I got drafted. in about 3 years from now, I will have time to work on it.

0 votes   reply to comment
adfjkndjklnhdfs Jan 7 2012, 9:55pm replied:

hahaha 3 years... well, good luck. This was exciting to think about happening, but I highly doubt it will now.

+1 vote     reply to comment
Checalov Creator
Checalov Nov 9 2012, 6:26pm replied:

Guess what?

+2 votes   reply to comment
Flowermouth Jul 14 2011, 4:58pm says:

All I can say is 3d scopes.
I love them. So bad. It's just the effect that makes me tingle inside. If you don't know what i'm taking about, then play Insurgency or Red Orchestra. The scope is zoomed while the area around it isn't.
I'd really like this in the game. I'd be amazing.
Anyway. It's looks great right now, good work men!

+1 vote     reply to comment
LiamFarley1998 Jun 25 2011, 11:01am replied:

Yeah a really dark night time map with flashlights so you actually have to find people. Maybe some nightvision like in underhell.

+1 vote     reply to comment
LiamFarley1998 Jun 25 2011, 10:59am replied:

It uses source which runs of any source game css tf2.

+1 vote     reply to comment
kjfytfkytfyt Jun 26 2011, 2:21am replied:

oh really? sweet, i mean im going to buy it anyway, it seems like a really good game, but ok cool. I have Left 4 Dead 2, which is source, and now I got Team Fortress 2 since its a free game now! So yay!

+1 vote     reply to comment
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S&R: Tactical Run
S&R: Tactical Run
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204 members