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What has been happening in the mod recently, and what has changed about it.

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Its been a while since i've posted anything, so ill do a little report for ya'll.

I've been stuck on making a button to change the commandset mid-game for the tractor, but i think i almost have that done. i have also been working on INIs for the different Trenches, altho i have yet to add the models for them (im hoping to get someone to skin them before i do).

Also, do_i_ob has been making a few models for the mod.

There is some bad news though. Due to the way the game engine works, i can't add values to a unit. so i cant add a moral factor the way i wanted to. i may still be able to add some sort of moral though, by making an area the same as with the Red Guard's Horde ability. except it would have a negative effect, and have an extremely large radius compared to the Red Guard's area.

One last thing, i am going to stop making the ZH version for now. when the Generals version is at Alpha 0.5, i may go ahead and get the ZH version caught up. The reason for this is i basically need to do the ZH INIs from scratch, and if i do the Generals version and ZH version at the same time releases for either one will take much longer, as i would be switching back and forth between the two. I also may still continue to release unit images on ZH as well, for those who don't go to the Generals version.

Thats all for now. If anyone has any questions, tips, or requests, please post them.

until next time,
-'Rrta

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UNSC_SCOUT
UNSC_SCOUT - - 384 comments

Well, I hope the ZH one wont be to much of a hassle. Either way I am looking forward to this mod.

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Rrtaya_Tsamsiyu Author
Rrtaya_Tsamsiyu - - 244 comments

i don't think it will be, as long as i can focus on ZH without having to worry about Generals, and vise-versa.
and thanks for the support!

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