Report article RSS Feed [PREVIEW] Morrowind Rebirth 2.2!

Here's a small preview of what you'll get in 2.2! Let me know what you think and if there's anything else I should do/fix. I hope you'll like the changes and the mod so far. Until next time!

Posted by trancemaster_1988 on Mar 27th, 2013

Ebonheart WIP

Ebonheart WIP


Rebirth Fixes

* Rebalanced the lengths' (again) of the spears. The reach of the spears should differ depending on the length of the spear (in-game mesh size), something which I didn't take into account the last time.
* Golam Urellas's and Fairne's shacks' had the wrong script attached to the doors, making it impossible to enter either of them.
* The door Chun-Ook (The big ship in Ebonheart) had the wrong teleport marker (took you to the ashlands).
* Changed "Jhamondile Dremon's home" to "Jhamondile Dremon's House", also fixed some floaters inside.
* Somehow I managed to remove the travel-markers for the Slave Market in Suran, all fixed now.
* Jhamondile Dremon, a imperial In Caldera were incorrectly set as a trader.
* The Black Goblet in Suran had the wrong script attached to the doors.
* Tarvyn Faren, a dumner at Vivec Entrance had duplicate records.
* Corrected a missplaced door on top of Lighthouse in Ebonheart.
* Removed Skooma bottles and Nordic Mead from Shenk's Shovel.
* Fixed a floating doorframe in Shenk's Shovel.
* Added ownership to all lanterns in Caldera.
* Some minor adjustments to Vivec Entrance.
* Fixed a few floaters.

Rebirth Additions

* Better sorting for some misc items. Example: Wooden items have "Wooden" prefix, "Wooden Bowl", Silverware items have "Silverware" prefix, "Silverware Knife" etc.
* A major overhaul for Ebonheart. The inner courtyard have been redesign along with better visuals for the main plaza.

Vanilla Fixes

* One centurion spider used the wrong blood texture - "Red", instead of "Gold". Also removed its soul value.
* Adjusted a travel-marker in Murberius Harmevus's House that sometimes leave the player stuck.
* "Draugr" and "draugr_co_3" didnt have the proper spells and immunities.
* Junal-Lei in Pelagiad had no AI-package.
* Angoril in Pelagiad had no AI-package.
* Madres Navur in Pelagiad had no AI-package.
* "Bound_Helmet" changed to "Bound Helmet"
* Some small landscape fixes.

Balancing

* Guild chests have less potions (cheap ones removed). Also removed the arrows/bolts from the Fighter Guild's Supply Cheast, replaced them with something more apporopriate.
* A major damage overhaul for one/two-handed axes and swords. Blunt weapons are up next (Spears/Halberds/Arrows/Bolts/Bows have already been "fixed" in 2.0).
* Some changes to artifacts and magic items. Here's a few examples:
- Aryon's Dominator & Aryon's Helper, greatly reduced the duration of the enchantments and cut the charges to half but raised the money-value.
- Amulet of Shadows value from 750 to 6750, also reduced the charmelon effect from 80 to 50 and the duration from 60 seconds to 30.
- Murdrum Ring value from 50 to 1250. Reduced the invisibility duration from 30 seconds to 10.
- Gothren's Cephalopod Helm value from 50 to 3750.
- Robe of St Roris value from 40 to 2800
- 6th House Amulet value from 2000 to 350
* Some skills are now a bit harder to raise
- Athletics: In vanilla MW you level up too fast just running around. Not a huge tweak but at least enough to make it balanced.
- Long Blade, Short Blade, Blunt, Spear & Marksman: A slight nerf in progression rate.
* Raised the value for Guar, Alit, Kagouti, Netch skin/leather.
* Reduced the value and AR for Dark Brotherhood Armor.
* Reduced the cost for enchanting.

And a lot of other stealth fixes ;)

Post comment Comments
Envy
Envy Mar 28 2013, 6:22am says:

Reduced the cost in enchanting - monetary or enchantment cost?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Mar 28 2013, 7:30am replied:

What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.

+1 vote     reply to comment
Executor-64-
Executor-64- Mar 29 2013, 9:08am says:

oh good now things are as neat as they can be

+1 vote     reply to comment
EricBoyce1
EricBoyce1 Mar 30 2013, 6:41pm says:

Is there a changelog of all these fixes and re-balancing issues?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Mar 31 2013, 4:30am replied:

Check your inbox.. keep in mind that It's probably just 50 % of the changes/fixes.

+1 vote     reply to comment
krkrkrk
krkrkrk Apr 4 2013, 2:37am says:

Hi again Trance, 60+ hours into Rebirth 2.11 now, running with MGSO 3.0. So far no problems. Having a great time in the enhanced Morrowind. Your hard work smoothing landscape bugs etc certainly shows!

Good to hear you're planning to tweak Suran - wondered where the Slave Market had got to :) I shall wander elsewhere and return after updating to 2.2. Will saves from 2.11 be compatible or will I have to bite the bullet and learn Wryemash? Oh well, if needs must...

All the best and good luck with further developments of your fantastic project.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Apr 4 2013, 3:43am replied:

Hi krkrkrk! I'm glad you like it and that you haven't had any major issues!

Saves for 2.11 have to be repaired for 2.2 otherwise you'll have a lot of trouble on your hands. The changelog is rather massive and the preview I made doesn't really tell the whole story :]

+1 vote     reply to comment
demonknightlord
demonknightlord Apr 18 2013, 7:25pm says:

Is this mod compatible with Indybank and Main Quest Enhancers?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Apr 19 2013, 6:53am replied:

Probably not. Main quest Enhancers might work, you'll have to try and see for yourself.

+1 vote     reply to comment
demonknightlord
demonknightlord Apr 19 2013, 5:13pm replied:

nyeuurgh!!! is 2.2 comin out soon? I tried upgrading from 2.03 to 2.11, but it just got messed up because i used other mods, and then morrowind just exploded. T.T.

Also! What happened to the Slave Market in Suran? I used the Special Slave Companions mod (which utilizes the internal cell in Suran Slave Market only), but I couldn't find it.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Apr 20 2013, 5:34am replied:

2.2 will be out in a few days!

The slave market was bugged in 2.0 and I didn't know about it until a few weeks ago. It will be fixed in 2.2 :)

+1 vote     reply to comment
demonknightlord
demonknightlord Apr 22 2013, 4:39pm replied:

any estimate as to how many more days until release?

+1 vote     reply to comment
demonknightlord
demonknightlord Apr 26 2013, 6:27pm replied:

DUUDE! When is 2.2 coming out? almost a week man. to anxious

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Apr 27 2013, 6:17am replied:

Mohaha.. I hope I'll have it done for tomorrow or monday. LOADS of additions and fixes.

+1 vote     reply to comment
Guest
Guest Apr 28 2013, 6:31pm replied:

This comment is currently awaiting admin approval, join now to view.

demonknightlord
demonknightlord Apr 28 2013, 6:32pm replied:

that was me, i forgot to login

+1 vote     reply to comment
demonknightlord
demonknightlord Apr 30 2013, 5:21pm says:

DEAR LORD! is it out yet??

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
Morrowind Rebirth 2.8 (Morrowind)
Morrowind Rebirth 2.8 Morrowind - Single Player Role Playing
Related Games
Morrowind
Morrowind Single Player First Person Shooter