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News about NPCs systems, better lights and progress to the upcoming first public test.

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Hey all,

I've been very anxious to show how the game is progressing fast and the nice features I planed. The new NPCs are almost ready to put in the game, they behave very basically yet and I expect to finish more actions soon (random actions while in streets, reactions to cars, driving, player interactions, etc).

Also the lights are much better now and I am testing some Glow effects with global ilumination (and HDR), working shadows, etc. This is costing some big performance so, at this time, it will be better if you have some good PC specs for testing the game. Performance is something I will keep trying to improve.

Take a look :)

New NPCs and better lights
Better sized here: Indiedb.com

Soon I will post here some features about the game and the big points I think it can make a really fun game to play. The alpha release have no dates yet, I want to finish the NPCs system first and put more buildings. But expect something by the end of the month, probably.

There will be a new gameplay video before this release, I will upload here too.

More info coming soon, stay tuned.

Cheers

Comments
SinKing
SinKing

hmm, how do you use HDR in a map at night ;)? It's more effective for sunlit situations, methinks. You are using spotlights, so where does the HDR come in?

Screen looks nice though, but you could light all of that traditionally, as far as I can tell.

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Crashrash23
Crashrash23

gg

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xandeck Author
xandeck

Hey SinKing, thanks for the comments :)
The game has day and night cycle realtime, thats where it comes in. In fact, I should have post both screenshots (day and night, lol), my bad, I will make as soon as I can. But at night you can already see the improvement comparing old screenshots.

@Crashrash
thanks :)

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nickael7
nickael7

Ordem e Progresso !

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xandeck Author
xandeck

Pois é, hora perfeita fala ae rsrs.

Reply Good karma+1 vote
nickael7
nickael7

Sim.

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