Hello, friends!
While we continue working on both ISOTD3 and Phobos Project, the decision was made to give the community a little summertime gift:
So here are some details about the PHARM.
- What is it, in general?
Phobos: Artefacts Reloaded Mod is actually an artefacts pack of Phobos Project.
However, the pack will be released as a standalone addon for Stalker Call of Pripyat this summer!
- What is so particular abouth this pack?
Well, we have already seen a couple of mods which introduced new artefacts with new 3d-models, particles and properties. This pack, however, is a visual remastering of original CoP artefacts.
The thing is, CoP arts used to look superb for a while, but they at least don't correspond to 2016 quality standarts. Provided that, we would like to give them a new breath.
- What are the mod's features?
- Redux of CoP artefacts visuals. All new HD textures, tweaked model shaders and some tiny changes in 3d models.
- Enhanced artefacts light. Artefacts now have a more adequate and realistic light range and unique atmospheric colors for the majority of artefacts. Provided that, acidic arts, for instance, do not all have the same green light, whereas the Soul's light is violet-blue. And, say, the Sparkler or the Flash will definitely have larger light range than the Blood stone.
- Activation of all non-quest arts. For those unaware, this feature was cut from the singleplayer game, but is used in the MP. It means the actor takes an artefact in hands and plays a 1st peson animation, thus activating the art and creating an anomaly.
- Tweaked particles. Our aim is to add some realism here, while original particles choice for arts doesn't look nice on all of the models. For example, thermal artefacts will now have sparks instead of the red gravi distort. Both LoNer1 and Goroff of the dev. team create awesome particles for artefacts and their activation. However, in case you don't want to mess with particles.xr while merging the mod with your project/personal mod pack, you will be offered a mod version which uses only particles from the original CoP data. Also, see the information below.
- Source files for modmakers. An archive with animations, textures, particles and models.
- Easy merging with basically any global mod. The maximum you will need to do in case you youse original particles version is spend a few minutes to merge artefacts.ltx and literally add one line to 1 or 2 config/script files (simple copy/paste). 10 minutes, and that's it.
In case you use our particles, there are still no reasons to worry: we'll provide you with a detailed instruction of how to merge particles with your mod, - Lighter textures for weak PCs. All of the textures are 2048 px, but 1024 and 512 textures will also be given.
- When is the mod going to be released?
This summer. Summer 2016, I mean :)
Probably by the end of July.
- Who works on the mod?
FantomICW - idea, configs, animations, light, 3d model shaders and tweaks
LoNer1 - awesome artefacts textures
Goroff (aka GRN) - awesome particles
Malik - awesome logo and userbars, PR-support
- In which mods will we see this pack?
In Phobos Project, of course. Although, I don't guarantee that artefacts activation will be included there. The pack might also appear in ISOTD3 and in F-Ray (a yet unknown mod for Stalker CS).
Actually we'll be excited to see this pack in any global mod, so feel free to use it when it comes out.
Looks very promising. Keep it up!
Good looking!
I'm also quite interested in that CS mod you're working on.
F-Ray is not our mod, just a fellow team where I help a little bit.
But, yes, it's a very quite, but promising project.
Good luck to you ...can't wait to try it !
Good to see an update.
Cheers
This is cool mod for sure.hope to see it soon reliased also with russian version too. Also i hope to see new artifacts like it was on "new artifacts mod" included from book-stalker universe with areas to find them .good luck with dev of all your projects.
PS : clear sky version needed too.