Report article RSS Feed Paintball 2 Build 16 Released

This is somewhat old news, but better late than never, right? Digital Paint: Paintball 2.0 Alpha Build 16 has been released and includes some nice visual upgrades as well as various bug fixes and tweaks. Here are a few of the things that have changed: Skeletal model support. Reflective water with fragment

Posted by jitspoe on Nov 21st, 2006

This is somewhat old news, but better late than never, right? Digital Paint: Paintball 2.0 Alpha Build 16 has been released and includes some nice visual upgrades as well as various bug fixes and tweaks. Here are a few of the things that have changed:

  • Skeletal model support.
  • Reflective water with fragment programs (if your graphics card supports them).
  • Various security patches to prevent buffer overflows and other possible attacks.
  • Movement tweaks to reduce getting stuck/stopped while strafe jumping as well as fixing getting getting stuck on angled walls and in water.
  • Various bug fixes including vsync setting, scoreboard refreshing, and network settings.
  • "cl_language" setting for potential translations of menus and game messages. No language files have been created yet.
  • International keyboard support on Windows.
  • Lightmaps on transparent surfaces in maps.
  • Pong mode! (Imagine soccer with guns).
  • Tweaks and bug fixes with grenades to reduce duds.
  • "flagcapendsround" setting won't end the round if there are other flag carriers. The round will end when the last held flag is captured.
  • Prevented suicides (grenade self-kills and exiting the base in siege mode) from stopping flag captures. If the enemy has the flag and you're the last person alive, you can't eliminate yourself.
  • Global ban list support. Anybody detected cheating will be banned from all servers.
  • Stand alone server browser to make finding servers easier. Just open the included serverbrowser.exe.

For a more complete list, visit the Digital Paint news on the release or download the game and read the readme.

Reflective Water
Post comment Comments
Aeneas2020
Aeneas2020 Nov 22 2006, 8:29am says:

constantly amazed by what u guys do with this old engine

+1 vote     reply to comment
jitspoe Author
jitspoe Nov 22 2006, 1:36pm says:

No mac support yet (unless, of course, you use bootcamp on an x86 version). A couple people have started OSX ports but nobody has finished one yet. I don't own a mac, so I can't make one.

+1 vote   reply to comment
bart2o
bart2o Nov 22 2006, 9:18am says:

i HONESTLY thought that it is based on hl2 engine Oo

+1 vote     reply to comment
torhu
torhu Nov 22 2006, 9:21am says:

The server browser needs these files:
Dll-files.com
Dll-files.com

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Nov 22 2006, 9:52am says:

you guys amaze me =o

+1 vote     reply to comment
Entar
Entar Nov 22 2006, 10:12am says:

great work guys

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Nov 22 2006, 10:22am says:

umm... is there any mac support (dumb question).

+1 vote     reply to comment
Aeneas2020
Aeneas2020 Nov 22 2006, 11:27am says:

@ Bart yeh i agree this looks v source based...an amazing acheivement guys

+1 vote     reply to comment
CommandoPoop
CommandoPoop Nov 22 2006, 4:23pm says:

Amazing work

+1 vote     reply to comment
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