Today I finished the last big area that needed to be done, which brings the level closer than ever to finished. I have about a day or two left of work on it (minor stuff that doesn't change the visual outcome of it). Next week I will make the top-down minimap image for it which is still quite some work. This week was spent on polishing all remaining details and getting performance up as much as possible. I managed to squeeze out another 10 to 20 frames per second in some areas without loosing too much detail. Some of the work I've done this week is:
- Made the disco frontal: Empire
- Made the frontal / upper part of the tunnel (big red sign area)
- Made antennas and rooftop structures to finish off some of the buildings
- Cluster more objects and set up fade distances
...
(a detailed list can be found on the forum)
I've now posted these images straight out of Half-LifeĀ² in full screen 1920*1080, which I'll do from now on for all images.
Some other exciting news is we are also setting up a new playtesting server (finally), so expect a limited open beta period soon!
I still don't like the fog.
Yeye, I know it is there to keep the framerate high, but you could achieve the same with a good skybox which gets you better looks as well.
Everything except the horizon is top work, for sure.
I've had the same comment from someone else as well, I might still add a skybox next week.
I just finished the map, I also added a skybox as I mentioned and I made it an animated/moving sky.
This has gotta be one of the nicest source maps out there.
Superb work here.
Wee, wallpaper quality images! Also, sweet job guys, you really know what modding means!