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Wanted to update you guys on the progress of our new desert environment and a couple new units revealed!

Posted by Leafs on Feb 22nd, 2011

Progress is coming along great, we have been reading your guys comments and they are really keeping everyone on the team pumped up and excited to keep showing new stuff - so here goes.

Today I wanted to feature another new environment we are working on; our desert environments. I don`t want to give away any secrets from our singleplayer storyline just yet, but a decent portion of our game will take place in these types of areas. I asked Mike to throw us together a couple buildings and sidewalks, and this is the result of his work. We are not done yet - we just brought Rory on board as an environmental artist to help speed things up, we have a ton more environment art in the pipeline. We will definitely be showing that to you guys in the near future!

In the meantime, take a look and let us know what you think.

New Desert Environment

Those of you keeping close tabs on this project might notice two new units in this picture. The large structure is your standard infantry Barracks, ready to equip your soldiers with the latest and greatest equipment.

The second new unit is the Light Recon Buggy. This is a pretty cool unit because it is cheap, fast, but very versatile. This thing can come outfitted with a standard machinegun, an anti-aircraft rocket launcher, or even a small flamethrower perfect for incinerating small buildings and enemy soldiers. Here is a concept piece of this unit below. Artwork, as always, by the talented Michal Kus.

Light Recon Buggy Concept

Thats all for now, hope you all like the latest stuff. Comments and thoughts (good or bad) appreciated!

- Your Devs

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Post comment Comments
Napalm68
Napalm68 Feb 23 2011, 3:07am says:

I shall call it... The Fox!

Seriously, this mod looks like Command and Conquer going back to it's roots. Without all of the time hopping and past changing and alien material of course haha.

Tracked!

+6 votes     reply to comment
Lesser
Lesser Feb 23 2011, 3:20am says:

looks very nice done

+2 votes     reply to comment
Elementalist
Elementalist Feb 23 2011, 3:39am says:

Your work looks incredible! I like the art style, very much, and I anticipate seeing what the storyline is.

Now, admittedly, I do not have Starcraft 2, and part of the reason for that is because I was under the impression mods like this weren't actually possible, or are at least impractical. For example, one mod I was looking forward to (http://www.moddb.com/mods/galaxy-at-war) is sort of on hiatus because according to them a total conversion mod won't really work at the moment.

What are you guys doing to get around these limitations, or are they actually there?

+3 votes     reply to comment
Mkilbride
Mkilbride Feb 23 2011, 6:23am replied:

They aren't really there, alot of Devs just are claiming it so they don't have to do actual work. :P

+2 votes     reply to comment
Elementalist
Elementalist Feb 23 2011, 4:33pm replied:

I find that a little hard to believe. Any link to information on that?

+1 vote     reply to comment
Leafs Author
Leafs Feb 26 2011, 9:27am replied:

Thanks for the feedback! To answer your question, we have a couple workarounds. Yes there is the upload limit which essentially means right now, this mod cannot be played online. We are basically working in good-faith, assuming that Blizzard will lift these restrictions once more and more total conversion mods start to pop up.

Secondly, there is still single player. If played locally on your machine, there is no upload limit. The single player missions against the AI still work just fine :)

+2 votes   reply to comment
Elementalist
Elementalist Feb 26 2011, 7:25pm replied:

Ahh, I see. Thanks for letting me know! I did not have the knowledge that you could at least have single player mods. Will be definitely watching your progress. :)

+1 vote     reply to comment
Metalspy
Metalspy Feb 23 2011, 6:29am says:

Amazing, I'd say this is a totally new (and great looking so far) game instead of a SC2 mod if I didn't know better. I mean, this is actually a mod right? :/ Or do you have some kind of engine license?

+3 votes     reply to comment
Rastaman
Rastaman Feb 23 2011, 7:52am says:

This mod looks awsome, I realy hope you guys(girls) will finish this.
Keep it up:)and thank you allready;)

+2 votes     reply to comment
L0K
L0K Feb 23 2011, 9:08am says:

Awesome work guys, just a few questions. How are you getting around the 10 meg limit for publishing your mod? And also the last I checked no new races could be added. You can create a new race of course, but using that in the editor prevents your mod/map from being published. I'm curious because I'm interested in working with the galaxy editor, myself.

+2 votes     reply to comment
Leafs Author
Leafs Feb 26 2011, 9:30am replied:

Well we aren't really getting around that upload limit. For the time being, we are only testing our custom art in singleplayer. Same thing with the races, we haven't uploaded to Bnet for that same reason.

We are essentially working with the assumption Blizzard will fix these issues. This mod is still pretty far from release, and we are hoping by the time we are release ready, these issues will be resolved.

+1 vote   reply to comment
L0K
L0K Feb 27 2011, 10:11pm replied:

Thank you for the reply, I was hoping maybe Blizzard had worked those issues out. Oh well, keep up the good work.

+1 vote     reply to comment
thebetteryou
thebetteryou Feb 23 2011, 12:00pm says:

Looks great. Really looking forward to seeing this progress

+2 votes     reply to comment
9heads
9heads Feb 23 2011, 12:38pm says:

COOL

+2 votes     reply to comment
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