Post news Report article RSS Feed New Overgrowth a192 video devlog

New features including double-tap tab to freeze time, hold space to move camera slowly, parameters have different editor controls, script definitions for parameter editor types, added level parameters to editor ribbon, added multi-select widget (e.g. for objectives and achievements), fixed missing convex hulls for attachment items, added warning dialog box when convex hulls are missing, and enemies are more wary if target is standing still and holding attack

Posted by jeffr on Sep 17th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Double-tap tab to freeze time
- Hold space to move camera slowly
- Parameters have different editor controls
- Script definitions for parameter editor types
- Added level parameters to editor ribbon
- Added multi-select widget (e.g. for objectives and achievements)
- Fixed missing convex hulls for attachment items
- Added warning dialog box when convex hulls are missing
- Enemies are more wary if target is standing still and holding attack

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Pabo Sep 17 2012, 6:18am says:

I agree with your decision about the weekly videos. It might be fun and informative for us to watch, but the game production itself is of course more important than its documentation. Also, this way the videos will become even more interesting.

+12 votes     reply to comment
redowner Sep 17 2012, 10:48am says:

Great Progress, as always but I agree on the video thing. Will you apply to the Steam "Greenlight" thing? I would love to have it there :)

+4 votes     reply to comment
AshHousewares Sep 19 2012, 7:23pm replied:

I totally agree with adding this game to Greenlight!

+2 votes     reply to comment
BluishGreenPro Sep 17 2012, 11:35am says:

I'll miss the weekly videos, but I totally understand. I hope this lets you focus on some really neat stuff that simply takes more than a week to implement.

+5 votes     reply to comment
SPTX Sep 17 2012, 4:04pm says:

This timestop will allow neat screenshots. Just needs a frame by frame play to allow even better debugging.

+3 votes     reply to comment
NCC-1701 Sep 18 2012, 10:55pm says:

I will miss the weekly updates, but this is probably the most promising indie project currently in the works so... I would hate to see anything (including my curiosity) hinder its progress. lol.

+2 votes     reply to comment
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