Post news Report RSS New Overgrowth a143 video devlog

New features including mobility bones, AI goal states, cascaded shadow maps, better target priorities, smoother, faster climb transitions, and others.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Mobility bones
- Mobility bones for attacks, throw, climb
- AI goal states
- AI can run for help
- AI can use counter-throw
- AI can roll out of ragdoll
- Testing cascaded shadow maps (toggle with baked_shadows in config.txt)
- Better target priorities
- Smoother, faster climb transitions
- Generic gui can call angelscript callbacks
- Getting hit while rolling causes ragdoll
- Fixed a layering bug that caused twitchy ragdolls sometimes

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Post comment Comments
kazumo
kazumo

Nice update xD Good luck guys, also when are you going to show some system requiremets?

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jangsy5
jangsy5

Wow. Your work is amazing. The hard work really shows in the quality.

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CloneWarrior85
CloneWarrior85

OwO looking damn good, love the progress.

Keep it up :D

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LordDz
LordDz

How many people are working on the game?

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flamingvipir
flamingvipir

With the amount of work they've accomplished... over 9000.

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deathparadeNL
deathparadeNL

nice update keep it up

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Argoon
Argoon

Will we be able to use the Cascade shadow maps in the game also if we want, on user maps that is? I really would want that.

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OptimusMidgard
OptimusMidgard

Wow... your work is really amazing , you can tell me in what scenes are you using blender? I think you are using blender because in the animation scene , in your video , the engine you are using looks like Blender. But , ofcourse , you are using Phoenix.

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farcry15w00t
farcry15w00t

they use blender for animation/modelling

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scottellison92
scottellison92

win for blender :)

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OptimusMidgard
OptimusMidgard

Double post , sorry.

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Chezzlor
Chezzlor

You guys are not kidding around. We sure are watching the dev diaries of some real professional programers. I can see a very successful product by the end of this.

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Twitwi
Twitwi

Can't you feather the transition between the cascaded shadows? (Like draw them both, but then control the opacity depending on the feathering)

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SabreXT
SabreXT

I know those mobility bones as master bones.

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doomstagg
doomstagg

Can you make some objects use baked and some use cascade?

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