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New features including triggers, flinch for failed active blocks, and better AI blocking with reaction time

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Updated Boost to 1.47
- Added abstract collision world
- Fast hotspot and character collisions
- Hotspot enter and exit events
- Debug wire mesh drawing
- Script convex hull collision queries
- Convex hull used for character field-of-view checks
- Flinch for failed active blocks
- Better AI blocking with reaction time
- Fix for simultaneous character script updates
- Fading debug draw

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!




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Comments
Spooboy
Spooboy

As the top youtube comment says: "Just how are you guys so amazing?". Keep up the fantastic work, no matter what!

Reply Good karma Bad karma+12 votes
x0oo0
x0oo0

You guys never disappoint.

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marksman52
marksman52

killin rabbits... LIKE A BOSS
makin indie games... LIKE A BOSS

Reply Good karma Bad karma+4 votes
BluishGreenPro
BluishGreenPro

Every time I see this game I think; "Wow, this can't get much better!" And for every one of these videos I am impressed by how much better it becomes!

Reply Good karma Bad karma+2 votes
Anonymousperson
Anonymousperson

"...with human-like reaction time..."

...but aren't they not human?
I thought that was the point.

Reply Good karma Bad karma+2 votes
LordDz
LordDz

Don't kick on those who are down on the ground!

Reply Good karma Bad karma+1 vote
Dr.Goupyl
Dr.Goupyl

I love this engine.

Reply Good karma Bad karma+2 votes
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