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Report article RSS Feed New Overgrowth a140 video devlog

Check out this video to see new features including improved self-shadowing with slight blur, GUI access from the scripting layer, and more.

Posted by jeffr on Jul 19th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.



Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Detail object layer tags saved with level xml
- Added 'double-sided' flag to objects
- Fix for imposter stipple transition
- Added generic GUI with Angelscript interface
- Added level.as for full-level scripting
- Improved ReadCharacter Angelscript functions
- Moved music selection and victory check to level script
- Improved self-shadowing with slight blur
- Fixed shadow swimming by locking shadow movement to texel increments
- Script globals saved and restored when reloading scripts

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!




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Post comment Comments
Armageddon104
Armageddon104 Jul 19 2011, 2:00am says:

Getting better all the time. My most anticipated indie game!

+9 votes     reply to comment
ponpat
ponpat Jul 19 2011, 2:17am says:

small but nice update :) especially for guys who like to play around in the scripting :) Can't wait for the next tuesday morning :)

+4 votes     reply to comment
AlekZanDer
AlekZanDer Jul 19 2011, 3:30am says:

Ah yes... Making the code easier to manipulate. That's a really good thing all programmers are advised to do. Even if they didn't use to do this in the past, they start doing it sooner or later.

+1 vote     reply to comment
Maxen1416
Maxen1416 Jul 19 2011, 3:42am says:

ever thought of modelling hedgehogs for this game?
dont forget the blue skin ;)

+2 votes     reply to comment
Hayst
Hayst Jul 19 2011, 6:06am says:

xD That bunny was fast.

+3 votes     reply to comment
DuckSauce
DuckSauce Jul 19 2011, 7:38am replied:

Meep Meep!

+6 votes     reply to comment
Hell_Diguner
Hell_Diguner Jul 19 2011, 5:33pm replied:

¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba! ¡Epa¡ ¡Epa! ¡Epa! Yeehaw!

+2 votes     reply to comment
Mik0112
Mik0112 Jul 19 2011, 6:34am says:

Looks great, guys.

Got any goals for what must be included when Overgrowth is hitting beta?

+1 vote     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Jul 19 2011, 10:12am says:

I realize others may have asked this before, but:

Will there be a demo when the game is complete?

+1 vote     reply to comment
MarcusM
MarcusM Jul 19 2011, 4:33pm replied:

Probably. I don't see any reason for it not to happen.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Jul 19 2011, 2:09pm says:

JAZZ JACKRABBIT!

+1 vote     reply to comment
BunnyJen
BunnyJen Jul 20 2011, 5:36am says:

It all looks great! But some of the animations are a bit offputting for me. The jump in particular, how his hands go really straight, looks a bit weird. :/

Apart from that it's looking fab!! :]

+1 vote     reply to comment
SabreXT
SabreXT Jul 20 2011, 5:54pm says:

Great stuff, was funny watching him move so fast.

+1 vote     reply to comment
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