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Multiplayer is finally stable enough for us to put the Raptor, Vipers and Cylon Raiders through their paces.

Posted by Karajorma on Nov 17th, 2008

Thanks to a lot of hard work from the SCP coding team it looks like multiplayer is finally stable enough that we can get down to some serious testing of the game. For those who missed it earlier, multiplayer will allow you to fly both Colonial Vipers, the Raptor, the Cylon Raider (Both the original and season 4 variants), Cylon Heavy Raider and a few more ships too. Here's a picture of our curret set of player flyable ships

Flyable Ships


As you can see there's plenty of scope for different playing styles. The training ship, for instance, is fast and manouverable with paper thin armour while the Heavy Raider is slower but has enough armour to take some serious punishment before it will go down.

Last night we had a 5 player test and although we uncovered plenty of issues to do with ships and balancing we also had a lot of fun. We tested a couple of gauntlet missions first. In these you face increasingly stronger waves of enemy forces and need to work as a team. After that we played a few Dogfight (deathmatch style) missions where it was every man for himself.

We didn't get many screenshots from the gauntlets but occasionally during a dogfight we'd declare a truce for long enough to take a few pics. Since we're still dealing with a lot of placeholders and unoptimised ships the screenshots were taken on fairly low settings (I don't think any of us had Anti-aliasing turned on for instance).

Multiplayer Testing 1Multiplayer Testing 1

Multiplayer Testing 1Multiplayer Testing 1

Multiplayer Testing 1Multiplayer Testing 1


The singleplayer aspect of the game is also progressing nicely. Quite a bit of work has been done on the missions for the first release already. No in-game screenshots for now though. We're keeping that side of things a little quiet until we're a bit further along.

Work on the little details is also going quite nicely too.

Colonial Missiles


As you can see we already have a full compliment of Colonial missiles ranging from little ship to ship ones all the way up to the mighty Raptor mounted nuke (2nd from the right. As seen in Kobol's Last Gleaming).

There is still a lot of work to do of course but the game is definitely improving rapidly.

Post comment Comments
CSargeP
CSargeP Nov 17 2008, 11:40am says:

I love space sims. Though I never followed the show, everything looks very nice.

+1 vote     reply to comment
Stealthman
Stealthman Nov 17 2008, 11:41am says:

The planets look amazing. Keep up the good work.

+1 vote     reply to comment
TucoBenedicto
TucoBenedicto Nov 17 2008, 1:30pm says:

I'm not sure... Is it Beyond the Red Line with a new name?
Or a different game?

+1 vote     reply to comment
CKid
CKid Nov 17 2008, 1:44pm replied:

Most of the developers worked on BTRL but left to make another game after what they called "creative differences" with the BTRL project lead.

+1 vote     reply to comment
vfn4i83
vfn4i83 Nov 17 2008, 10:56pm says:

Great models. Nice stuff

+1 vote     reply to comment
RogerRamjet
RogerRamjet Nov 18 2008, 1:20am says:

Looks brilliant, and looking forward to frying some toaster...

+1 vote     reply to comment
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