Forget v1.77. Forget v2.0. Introducing: Modular Combat 2.0.0 - The extra .0 is what really matters. (We also announce a release date.)
Posted by matthewdryden on Jul 4th, 2010
Let me just get out of the way:
That being said... well, you've seen the title of the news post already. Modular Combat 2.0.0 is the next version that we will releasing. We're very, very excited about this release, and you should be to. We some amazing things that will be coming with Modular Combat 2.0.0!
The answer is simple: None of us feel very good about v1.77 because we've been working on it for the past year without much success. We've built feature upon feature with little bug testing and we have dug ourselves a hole that is just too deep to climb out of.
So.. what's the difference?
Yeah. Just take a moment to let that sink in.
That being said, we're not abandoning them completely. We've instead chosen to implement only a few at a time, put them through proper bug testing, and then release them immediately.
It means that you, the players and our supporters, get to play a new version of Modular Combat! And I'm not talking an abstract time like "when it's done". We will be releasing as soon as we've run our short development. I believe the terminology is: Release early, release often.
Here are the current features that will be implemented:
Technically speaking, it means a very small update; bug fixes. But in the grand scale of things, the extra .0 stands for a whole new method of developing Modular Combat. The extra .0 means more frequent releases. It means proper, well-tested releases.
It means we are ready to bring you what you all what you've been waiting for in the past year.
I ain't even going to mess with you. It looks pretty bad right now, but that will change soon. It looks this way because I've been focused on getting the mod back together. That'll change soon. But be sure to check out the forums!
I mean it. Check out the forums. Sign up for them. Post your thoughts and hopes for future releases of Modular Combat. Upset with us? Let us know.
See you Thursday!