A rundown on the status of Tales From The Galactopticon.

Posted by DuĊĦek on Jul 25th, 2013

I was just feeling annoyed that another mod I was interested in stopped development without any word on what was going on, and realized there haven't been any Galactopticon blog posts since an interview talking about how everything's going great, so I figured I should post something here.

In December of 2009, I and Jaanus and Uberslug started talking about making a sci-fi mod. We had a lot of ideas and started generating concepts and before long things took off into what you've seen here. The initial scope was immense--ironsighted gunplay, a branching storyline that spanned several planets, character conversation trees, and a whole bunch of gameplay mechanics that don't exist in vanilla HL2. It was definitely too much, especially since none of us was a coder, and having been a part of two other massive mod projects that never saw the light of day I should have realized that sooner.

In any case, as we started putting a team together it became apparent pretty fast that we were trying to do too much stuff--revisions saw the dumping of the branching storyline, conversation trees, until basically all we were trying to do was implement ironsights, regenerating health, and working cutscenes. Progress was being made, but a majority of our team members, including crucial people doing coding, animation, and character rigging, were busy with other projects and were able to contribute only intermittently, if at all. So while we had some great visual effects and some very nice maps and models, the nuts and bolts of the mod were not even close to a playable state, and that didn't look like it was going to change unless we could get some new dedicated team members on board. It might have looked like the mod was chugging along solidly, but it really wasn't. We just didn't have enough of a team.

In 2011 I went to an intensive art course (which I'm still in) that occupied too much of my time for me to be able to run the mod effectively. Around the same time, the SVN server we were using to host the project shut down and we were left without a replacement. After that double blow to the project, not much got done. Nobody declared the project over with, and we still have the assets, but there's no plans to continue work on the mod in its current incarnation in the near future.

We're not abandoning these characters--I've been doing a comic with Uberslug at dullahan-comic.com that features the same pirates, same spaceship, doing some of the stuff they were going to do in the mod. I'd love to revisit this universe in mod form, and I know several other team members would as well. But we don't have coders, and we don't have nearly enough artists to pull of something as substantial as what we promised. If we do something in the future it'll have to be with a team that is able to commit more time to the project, and much smaller in scope. But yes, many of us would love to do another mod project in the Galactopticon universe.

It was lame to not be more communicative with you guys a long time ago, and I do apologize for that--it didn't come from any desire to mislead, but from the fact that it can be tough to look at something one's put so much time into and just admit that it's not working. That probably sounds pretty weak after 2 years incommunicado but there it is.

Again, sorry for the lack of updates for so long, and I hope that answers some questions. If you have others, feel free to ask them in the comments.

Post comment Comments
March-In-March
March-In-March Jul 25 2013, 4:37am says:

Release assets. Throw current build up on github. See if anyone is keen to run mad with what you've got. Never know...

+19 votes     reply to comment
TheAughts
TheAughts Jul 25 2013, 5:19am replied: Online

If this were a more generic mod, perhaps, but not in this case. I'm happy just seeing something come of this project at all, very original feel, all around.

Loving the comic to death, by the way.

+1 vote     reply to comment
Xylemon
Xylemon Jul 25 2013, 5:27am says:

While it's sad to see this mod die, I'm interested to see what you guys can come up within the Galactopticon universe. Best of luck with any future projects, I'll be keeping an eye out for them.

+6 votes     reply to comment
JabroniJim
JabroniJim Jul 25 2013, 12:30pm says:

I was just wondering the other week what happened to this.

I'm glad to know the universe isn't dead but it's sad to see the mod go. Do what you think is best though, and I'll be sure to stick alongside as much as possible for the ride.

+1 vote     reply to comment
xalener
xalener Jul 25 2013, 2:41pm says:

I still think if you guys revisit the idea of a galactopticopticiotigame that it should be a commercial release. This universe is too good for a mod imo.

+3 votes     reply to comment
Metalspy
Metalspy Jul 25 2013, 8:29pm says:

Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.

+1 vote     reply to comment
Res1
Res1 Jul 29 2013, 9:39pm says:

Oooh my heart! I feel it breakin into a million pieces.

+1 vote     reply to comment
SPY-maps
SPY-maps Aug 1 2013, 12:48pm says:

a real shame!
but i admire it that you tell us what has happend and why this mod died. As a modder i can imagen how that probably feels. Right from the beginning i tracked this one and i was amazed by it all, at the same i was a bit scared that it was maybe to much to pull of. It is a mistake many modders make, to not realise if what is planned can actually be made without having to lean a lot of other people who are not yet part of the team. ANother much made mistake is when people work on to much big projects. Even two large projects always make that one gets first and the other one dies most of the times.
But, as always. Ofcourse has this been a big learning experience for you guys and mistake that were made will not be made in the future.
It is a shame that you don't release the assets, although i do understand that because you still want to do something in the Galactopticon universe.

Thanks for sharing,
and much success with future projects!!

Leon

+2 votes     reply to comment
masterchief396
masterchief396 Sep 4 2013, 6:16pm says:

Bummed to hear its ending but I understand! After leaving for college and working full time I barely get enough time to sleep let alone do anything else. Hopefully you can find someone else to pick it up and run with it! It is truly a great idea :D

+1 vote     reply to comment
Jaanus
Jaanus Nov 30 2013, 9:03am says:

I'm eagerly waiting for Source 2 ;)

Hopefully we'll try again in that engine

+1 vote     reply to comment
AccessGranted
AccessGranted Dec 18 2013, 3:32pm says:

Thank you for letting us know the status of the mod. :) Best of luck in your classes and future mods. =)

+1 vote     reply to comment
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