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A Membrane update showing four of the human weapons, fully modeled, textured and scripted inside Unreal Engine 3.

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Well, it's been a while, but Membrane continues active development. I've decided to start a video developer log to show what I've been doing. Check out the video for some actual game-play! Oh yeah, and weapons.


All sounds are temporary placeholders.

Feature log:

-Decided to use the Unreal Engine 3. (Learning as I go!)

-Melee / Fists weapon modeled. (Very) Basic scripting done. Punch things!
-Auto Pistol modeled, textured, animated, scripted.
-Shotgun modeled, textured, animated, scripted.
-Double Barrel Shotgun modeled, textured, animated, scripted.
-Various ammo pickups created.

-Added place-able weapon pickup support.
-Custom player model in game with all major movement animations.
-Key Toggle-able third person camera.
-Other bug fixes, including a resolution specific weapon offset "bug" that had to be fixed before I could record the video. blah!

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SM_Sith_Lord
SM_Sith_Lord - - 204 comments

Nice progress! Reminds me a lot of Jedi Knight. :D

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