It's been a while! Sorry about that. We've been working away at Neptune reasonably solidly, and, slowly but surely, everything's starting to come together a little bit.
Firstly, some bad news. We had a meeting a couple of weeks ago and decided our provisional release date of "Spring 2009" is no longer feasible. We are now tentatively aiming for a "late Summer" release. What's important to us is that we don't rush this. We could probably spend another month on the mod and have it playable, but who does that benefit? We want this to be really good, and we're prepared to put in the extra time to ensure this is the case. Hopefully you're on our side with this.
At least we have a bit of something to show for our efforts. Here are a couple of new screenshots. Both are work-in-progress. One is from the very, very beginning of the mod. Literally a few seconds in. That's why it's all bright and sunny and docked, and why there aren't any crazy horrible foes lurching about. The second is a short while later, after everything goes a bit wrong and you find yourself clambering aboard that mammoth Neptune Ocean Liner. In other words: the ship's foyer.
Our brilliant sound designer Jesse Harlin has, in addition to making noises into a microphone and twiddling knobs to make them sound good, been slaving away on a wonderful website. It's pretty much finished now, and you can go and have a look at www.neptunemod.com! We're still tweaking little bits and bats, so do go easy on us until it's all functioning smoothly and in line with this here page.
Oh, and the captain's written a new entry in his log. I wonder what on Earth he's talking about...
Right. Back to work, then. Let's try figure out where this bloody leak is. Serves us right for setting the game on a delapidated ship, eh?
All the best, chaps. Onwards!
The crew x