Report article RSS Feed Mac Abilities...

i cant decide how these units should play so im putting it to a vote...

Posted by Spinobreaker on Apr 24th, 2011

Hey
Im trying to make up my mind and i cant.
The issue is a fairly simple one
Should the UNSC (and ori, if i say mac i also mean ori beam, since they are setup the same) have there mac attack as an ability or not, theres three choices. How it is now, and 2 other posibilities.

1) Right now the UNSC has its MAC as an ability that u need to turn on, it stays active for around 1 second firing 1-3 mac shots and then deactivates. It also stops the other weapons from firing for that time and slows the ship down. But the AI cant caim it. And from what i can tell doesn't use it.

2) One option i was tihnking of was to make it an on/off option. Either its on and the mac fires, but nothing else, or its off and all the other weapons fire but not mac. Again the AI may nto use it, but itd be more efective than its current use. Either way there would be a cool down so that u cant jsut swap back and forth doing stupid levels of damage

3) Make the MAC canons a normal weapon with a 15 second delay. This would basically make it work like the ability but it wont need to be activated as it will always be on. This opens a host of balancing issues but is quick to implement.

So those are the choices. Personally i like them as an ability, and i think option 2 would work really well, but i also owe it 2 u guys, the players (Eventually) to decide how this will work
So either post 1, 2 or 3. And ill tally them up in a week or so and thatll be that
Have fun
Spino

Post comment Comments
SpardaSon21
SpardaSon21 Apr 24 2011, 1:57pm says:

If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.

+6 votes     reply to comment
ComradeWinston
ComradeWinston Apr 24 2011, 2:15pm says:

2

+1 vote     reply to comment
arkangel101
arkangel101 Apr 24 2011, 2:15pm says:

#2 sounds the best since mac rounds are really strong.

+1 vote     reply to comment
dron1885
dron1885 Apr 24 2011, 2:42pm says:

Agreed with SpardaSon21.

+1 vote     reply to comment
HaydenB
HaydenB Apr 24 2011, 3:02pm says:

3

+2 votes     reply to comment
Vithar-133
Vithar-133 Apr 24 2011, 3:46pm says:

2 or 3, leaning to 3 with nerfed MACs.

I think the biggest issue with the AI is that it tries to aim as much fire power as possible at the targets (evident with the pathing if the player tells the ships to attack a target) and they move the ships around a lot, never really giving the ships time to orient anyways.

So, 3, either with nerfed MACs or a longer recharge.

+2 votes     reply to comment
mapayne
mapayne Apr 24 2011, 3:48pm says:

Cut the power down and use 3. The AI is crap enough as it is and does need some sort of help.

+2 votes     reply to comment
Adrien_Victus
Adrien_Victus Apr 24 2011, 3:52pm says:

2 we all know the power of the mac sooo 3 aswell :D

+1 vote     reply to comment
SwiftBlizz
SwiftBlizz Apr 24 2011, 5:25pm says:

Go for 3 with increased cooldown.

+2 votes     reply to comment
joey5452
joey5452 Apr 24 2011, 5:56pm says:

my opinion would be let the mac be a normal weapon and give it a diff ability

like for example damage control ?
or as i would do it power to the engines cause frigates have to use their agility in battle or they will get slaughtered

+1 vote     reply to comment
stargate157486
stargate157486 Apr 24 2011, 8:12pm says:

i say 3

+2 votes     reply to comment
first299
first299 Apr 24 2011, 8:51pm says:

3 with a longer cooldown and if 3 dosnt work use 2 but i would really prefer 3 :)

+2 votes     reply to comment
LucianoStarKiller
LucianoStarKiller Apr 24 2011, 9:16pm says:

3

+2 votes     reply to comment
GDI_Commander
GDI_Commander Apr 24 2011, 9:30pm says:

2

+1 vote     reply to comment
BlackDanaraki
BlackDanaraki Apr 24 2011, 9:46pm says:

2 if you can get the ai to use it 3 (powered down of course) if you cant.

+2 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Apr 24 2011, 11:06pm says:

3

0 votes     reply to comment
Wardarth
Wardarth Apr 25 2011, 1:27am says:

i don't know much about the Mac Cannon however the Ori beam could fire at the same time as all it's other weapons however it had a very narrow angle of fire. So i'd gowith option 3 but have a small window of fire for them. Again i'm not sure how the Mac Cannon works, if it's like the main cannon in Tyber Zann's ship the Merciless then this setup should work as a tactical advantage ie it's powerful but the enemy could avoid it's arc of fire which would balance it out.

+2 votes     reply to comment
FlySpyGuy
FlySpyGuy Apr 25 2011, 1:37am says:

1

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 25 2011, 2:14am says:

Looks like 3 will win easily enough, thought it would

How does one set (1-4 shot depending on ship) every 20-60 (again the more shots the longer the reload) seconds sound?

+5 votes     reply to comment
pontus_08
pontus_08 Apr 25 2011, 4:02am replied:

Sounds balanced to me.

+1 vote     reply to comment
Adrien_Victus
Adrien_Victus Apr 25 2011, 6:55am replied:

well the spitit out putting what was it 8 macs? id say a reload of a minute would balance it out

+1 vote     reply to comment
Spinobreaker
Spinobreaker Apr 25 2011, 7:30am replied:

good point, 1 shout = 30 second reload, 2 shot = 60, 3 shots = 90 etc

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Apr 25 2011, 12:31pm replied:

more or less because larger ships are supposed to be more powerful so i suggest
1=30s
2=55s
3=80s
4=100s... or something like that

+1 vote     reply to comment
Vithar-133
Vithar-133 Apr 25 2011, 1:49pm replied:

I'd say add fifteen seconds per shot after the first 30.

So...

1=30
2=45
3=60
4=75

Alternatively, it could be thirty seconds per shot, so four shots has a two minute charge.

+1 vote     reply to comment
Joe756m
Joe756m Apr 25 2011, 10:58am says:

2

+1 vote     reply to comment
alfalfa140
alfalfa140 Apr 25 2011, 4:41pm says: Online

2

+1 vote     reply to comment
IanVanCheese
IanVanCheese Apr 26 2011, 2:57pm says:

3 gets my vote, just with a balanced delay

+1 vote     reply to comment
SPARTAN291
SPARTAN291 Apr 26 2011, 3:33pm says:

I would go with 3 - truth be told, it's the closest to canon and wouldn't be all too hard to rebalance. As it is the Archer missiles barely used any power, and the MAC cannons did have a period where they needed to charge before firing, about 10 to 15 seconds at last counts (the Super MACs could fire a shot every 5 seconds). Balancing wouldn't be too difficult, either - just tweak the damage a bit, probably around the same as the Aggressor class destroyer's orange shot. As it is they're basically two weapons with the same idea and purpose in mind, and were of similar power, although the Aggressor's shot spread for area of effect damage upon impact, rather than fragmenting and piecing a single target as MAC rounds were designed to do.

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Apr 26 2011, 6:01pm replied:

i agree

+1 vote     reply to comment
Redbot6
Redbot6 Apr 26 2011, 4:47pm says:

2

+1 vote     reply to comment
capt10kirk
capt10kirk Apr 27 2011, 5:33pm says:

two

+1 vote     reply to comment
ODST_General
ODST_General Apr 27 2011, 5:52pm says:

Shame really as I rather liked it as an ability, I am not much for balancing stuff. So I will leave that to you guys.

+1 vote     reply to comment
theprivate
theprivate May 1 2011, 8:24pm says:

1 or 2 sounds the most fun........Oh my bad voting was over then NvM

+1 vote     reply to comment
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