i cant decide how these units should play so im putting it to a vote...
Posted by Spinobreaker on Apr 24th, 2011
Im trying to make up my mind and i cant.
The issue is a fairly simple one
Should the UNSC (and ori, if i say mac i also mean ori beam, since they are setup the same) have there mac attack as an ability or not, theres three choices. How it is now, and 2 other posibilities.
1) Right now the UNSC has its MAC as an ability that u need to turn on, it stays active for around 1 second firing 1-3 mac shots and then deactivates. It also stops the other weapons from firing for that time and slows the ship down. But the AI cant caim it. And from what i can tell doesn't use it.
2) One option i was tihnking of was to make it an on/off option. Either its on and the mac fires, but nothing else, or its off and all the other weapons fire but not mac. Again the AI may nto use it, but itd be more efective than its current use. Either way there would be a cool down so that u cant jsut swap back and forth doing stupid levels of damage
3) Make the MAC canons a normal weapon with a 15 second delay. This would basically make it work like the ability but it wont need to be activated as it will always be on. This opens a host of balancing issues but is quick to implement.
So those are the choices. Personally i like them as an ability, and i think option 2 would work really well, but i also owe it 2 u guys, the players (Eventually) to decide how this will work
So either post 1, 2 or 3. And ill tally them up in a week or so and thatll be that